#include "pch.h" #include "Windows.Kinect.AudioFrameReader.h" #include "Windows.Kinect.AudioFrameReader.g.cpp" namespace winrt::Windows::Kinect::implementation { void AudioFrameReader::Close() { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::event_token AudioFrameReader::FrameArrived(winrt::Windows::Foundation::TypedEventHandler const& value) { Logger::NotImplemented(); throw hresult_not_implemented(); } void AudioFrameReader::FrameArrived(winrt::event_token const& token) noexcept { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Foundation::Collections::IVectorView AudioFrameReader::AcquireLatestBeamFrames() { Logger::NotImplemented(); throw hresult_not_implemented(); } bool AudioFrameReader::IsPaused() { Logger::NotImplemented(); throw hresult_not_implemented(); } void AudioFrameReader::IsPaused(bool isPaused) { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Kinect::AudioSource AudioFrameReader::AudioSource() { Logger::NotImplemented(); throw hresult_not_implemented(); } }