#include "pch.h" #include "Windows.Kinect.DepthFrame.h" #include "Windows.Kinect.DepthFrame.g.cpp" namespace winrt::Windows::Kinect::implementation { void DepthFrame::Close() { Logger::NotImplemented(); throw hresult_not_implemented(); } void DepthFrame::CopyFrameDataToArray(array_view frameData) { Logger::NotImplemented(); throw hresult_not_implemented(); } void DepthFrame::CopyFrameDataToBuffer(winrt::Windows::Storage::Streams::IBuffer const& buffer) { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Storage::Streams::IBuffer DepthFrame::LockImageBuffer() { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Kinect::FrameDescription DepthFrame::FrameDescription() { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Foundation::TimeSpan DepthFrame::RelativeTime() { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Kinect::DepthFrameSource DepthFrame::DepthFrameSource() { Logger::NotImplemented(); throw hresult_not_implemented(); } uint16_t DepthFrame::DepthMinReliableDistance() { Logger::NotImplemented(); throw hresult_not_implemented(); } uint16_t DepthFrame::DepthMaxReliableDistance() { Logger::NotImplemented(); throw hresult_not_implemented(); } }