#include "pch.h" #include "Windows.Xbox.Networking.SecureDeviceSocketDescription.h" #include "Windows.Xbox.Networking.SecureDeviceSocketDescription.g.cpp" namespace winrt::Windows::Xbox::Networking::implementation { hstring SecureDeviceSocketDescription::Name() { Logger::NotImplemented(); return L""; } winrt::Windows::Xbox::Networking::SecureIpProtocol SecureDeviceSocketDescription::IpProtocol() { Logger::NotImplemented(); throw hresult_not_implemented(); } uint16_t SecureDeviceSocketDescription::BoundPortRangeLower() { Logger::NotImplemented(); return 0; } uint16_t SecureDeviceSocketDescription::BoundPortRangeUpper() { Logger::NotImplemented(); throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage SecureDeviceSocketDescription::AllowedUsages() { Logger::NotImplemented(); throw hresult_not_implemented(); } }