#include "pch.h" #include "Windows.Xbox.Networking.SecureDeviceSocketDescription.h" #include "Windows.Xbox.Networking.SecureDeviceSocketDescription.g.cpp" // WARNING: This file is automatically generated by a tool. Do not directly // add this file to your project, as any changes you make will be lost. // This file is a stub you can use as a starting point for your implementation. // // To add a copy of this file to your project: // 1. Copy this file from its original location to the location where you store // your other source files (e.g. the project root). // 2. Add the copied file to your project. In Visual Studio, you can use // Project -> Add Existing Item. // 3. Delete this comment and the 'static_assert' (below) from the copied file. // Do not modify the original file. // // To update an existing file in your project: // 1. Copy the relevant changes from this file and merge them into the copy // you made previously. // // This assertion helps prevent accidental modification of generated files. //////////static_assert(false, "This file is generated by a tool and will be overwritten. Open this error and view the comment for assistance."); namespace winrt::Windows::Xbox::Networking::implementation { hstring SecureDeviceSocketDescription::Name() { throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureIpProtocol SecureDeviceSocketDescription::IpProtocol() { throw hresult_not_implemented(); } uint16_t SecureDeviceSocketDescription::BoundPortRangeLower() { throw hresult_not_implemented(); } uint16_t SecureDeviceSocketDescription::BoundPortRangeUpper() { throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage SecureDeviceSocketDescription::AllowedUsages() { throw hresult_not_implemented(); } }