#include "pch.h" #include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerEvent.h" #include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerEvent.g.cpp" namespace winrt::Microsoft::Xbox::Services::Multiplayer::Manager::implementation { int32_t MultiplayerEvent::ErrorCode() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerEvent::ErrorMessage() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Foundation::IInspectable MultiplayerEvent::Context() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerEventType MultiplayerEvent::EventType() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerEventArgs MultiplayerEvent::EventArgs() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerSessionType MultiplayerEvent::SessionType() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } }