#include "pch.h" #include "Microsoft.Xbox.Services.Multiplayer.MultiplayerQuerySearchHandleRequest.h" #include "Microsoft.Xbox.Services.Multiplayer.MultiplayerQuerySearchHandleRequest.g.cpp" namespace winrt::Microsoft::Xbox::Services::Multiplayer::implementation { MultiplayerQuerySearchHandleRequest::MultiplayerQuerySearchHandleRequest(hstring const& serviceConfigurationId, hstring const& sessionTemplateName) { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerQuerySearchHandleRequest::ServiceConfigurationId() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerQuerySearchHandleRequest::SessionTemplateName() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerQuerySearchHandleRequest::OrderBy() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } void MultiplayerQuerySearchHandleRequest::OrderBy(hstring const& value) { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } bool MultiplayerQuerySearchHandleRequest::OrderAscending() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } void MultiplayerQuerySearchHandleRequest::OrderAscending(bool value) { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerQuerySearchHandleRequest::SearchFilter() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } void MultiplayerQuerySearchHandleRequest::SearchFilter(hstring const& value) { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } hstring MultiplayerQuerySearchHandleRequest::SocialGroup() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } void MultiplayerQuerySearchHandleRequest::SocialGroup(hstring const& value) { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } }