#include "pch.h" #include "Windows.Kinect.AudioBeamFrameReference.h" #include "Windows.Kinect.AudioBeamFrameReference.g.cpp" namespace winrt::Windows::Kinect::implementation { winrt::Windows::Foundation::Collections::IVectorView AudioBeamFrameReference::AcquireBeamFrames() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Foundation::TimeSpan AudioBeamFrameReference::RelativeTime() { LOG_NOTIMPLEMENTED(); throw hresult_not_implemented(); } }