#include "pch.h" #include "Windows.Xbox.System.UserDisplayInfo.h" #include "Windows.Xbox.System.UserDisplayInfo.g.cpp" // WARNING: This file is automatically generated by a tool. Do not directly // add this file to your project, as any changes you make will be lost. // This file is a stub you can use as a starting point for your implementation. // // To add a copy of this file to your project: // 1. Copy this file from its original location to the location where you store // your other source files (e.g. the project root). // 2. Add the copied file to your project. In Visual Studio, you can use // Project -> Add Existing Item. // 3. Delete this comment and the 'static_assert' (below) from the copied file. // Do not modify the original file. // // To update an existing file in your project: // 1. Copy the relevant changes from this file and merge them into the copy // you made previously. // // This assertion helps prevent accidental modification of generated files. ////static_assert(false, "This file is generated by a tool and will be overwritten. Open this error and view the comment for assistance."); namespace winrt::Windows::Xbox::System::implementation { hstring UserDisplayInfo::Gamertag() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [Gamertag] NOT IMPLEMENTED !!!!\n"); hstring gamertag = L"durangler" + m_gamertag; return gamertag; } uint32_t UserDisplayInfo::GamerScore() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [GamerScore] NOT IMPLEMENTED !!!!\n"); return 0; } hstring UserDisplayInfo::ApplicationDisplayName() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [ApplicationDisplayName] NOT IMPLEMENTED !!!!\n"); return winrt::to_hstring("WinDurango"); } hstring UserDisplayInfo::GameDisplayName() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [GameDisplayName] NOT IMPLEMENTED !!!!\n"); hstring gamertag = L"durangler" + m_gamertag; return gamertag; } int32_t UserDisplayInfo::Reputation() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [Reputation] NOT IMPLEMENTED !!!!\n"); return 1; } winrt::Windows::Xbox::System::UserAgeGroup UserDisplayInfo::AgeGroup() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [AgeGroup] NOT IMPLEMENTED !!!!\n"); return UserAgeGroup::Unknown; } winrt::Windows::Foundation::Collections::IVectorView UserDisplayInfo::Privileges() { printf("!!!!! Windows.Xbox.System.UserDisplayInfo [Privileges] NOT IMPLEMENTED !!!!\n"); auto vector = winrt::single_threaded_vector(); vector.Append(1); return vector.GetView(); } }