Files
WinDurango/dlls/winrt_x/Implementation/Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.cpp
T
Serenity 9d6d26d584 Refactor Xbox Services SDK and enhance logging
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team".

Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`.

Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings.

Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
2025-06-03 05:04:16 -04:00

57 lines
2.7 KiB
C++

#include "pch.h"
#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.h"
#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.g.cpp"
namespace winrt::Microsoft::Xbox::Services::Multiplayer::Manager::implementation
{
hstring MultiplayerGameSession::CorrelationId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerGameSession::SessionReference()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember> MultiplayerGameSession::Members()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember MultiplayerGameSession::Host()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerGameSession::Properties()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionConstants MultiplayerGameSession::SessionConstants()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference> MultiplayerGameSession::TournamentTeams()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult> MultiplayerGameSession::TournamentTeamResults()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
bool MultiplayerGameSession::IsHost(hstring const& xboxUserId)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void MultiplayerGameSession::SetProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void MultiplayerGameSession::SetSynchronizedProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void MultiplayerGameSession::SetSynchronizedHost(winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember const& gameHost, winrt::Windows::Foundation::IInspectable const& context)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
}