mirror of
https://github.com/WinDurango/WinDurango.git
synced 2026-04-25 10:58:57 -05:00
9d6d26d584
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
#include "pch.h"
|
|
#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.h"
|
|
#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.g.cpp"
|
|
|
|
|
|
namespace winrt::Microsoft::Xbox::Services::Multiplayer::Manager::implementation
|
|
{
|
|
hstring MultiplayerGameSession::CorrelationId()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerGameSession::SessionReference()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember> MultiplayerGameSession::Members()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember MultiplayerGameSession::Host()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
hstring MultiplayerGameSession::Properties()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionConstants MultiplayerGameSession::SessionConstants()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference> MultiplayerGameSession::TournamentTeams()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult> MultiplayerGameSession::TournamentTeamResults()
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
bool MultiplayerGameSession::IsHost(hstring const& xboxUserId)
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
void MultiplayerGameSession::SetProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
void MultiplayerGameSession::SetSynchronizedProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
void MultiplayerGameSession::SetSynchronizedHost(winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember const& gameHost, winrt::Windows::Foundation::IInspectable const& context)
|
|
{
|
|
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
|
|
}
|
|
}
|