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https://github.com/WinDurango/WinDurango.git
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9d6d26d584
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
85 lines
4.3 KiB
C++
85 lines
4.3 KiB
C++
#include "pch.h"
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#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerLobbySession.h"
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#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerLobbySession.g.cpp"
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namespace winrt::Microsoft::Xbox::Services::Multiplayer::Manager::implementation
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{
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hstring MultiplayerLobbySession::CorrelationId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerLobbySession::SessionReference()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember> MultiplayerLobbySession::LocalMembers()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember> MultiplayerLobbySession::Members()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember MultiplayerLobbySession::Host()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerLobbySession::Properties()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionConstants MultiplayerLobbySession::SessionConstants()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult MultiplayerLobbySession::LastTournamentTeamResult()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::AddLocalUser(winrt::Windows::Xbox::System::User const& user)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::RemoveLocalUser(winrt::Windows::Xbox::System::User const& user)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::SetLocalMemberProperties(winrt::Windows::Xbox::System::User const& user, hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::DeleteLocalMemberProperties(winrt::Windows::Xbox::System::User const& user, hstring const& name, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::SetLocalMemberConnectionAddress(winrt::Windows::Xbox::System::User const& user, hstring const& connectionAddress, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerLobbySession::IsHost(hstring const& xboxUserId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::SetProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::SetSynchronizedProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::SetSynchronizedHost(winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember const& gameHost, winrt::Windows::Foundation::IInspectable const& context)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::InviteFriends(winrt::Windows::Xbox::System::User const& user, hstring const& contextStringId, hstring const& customActivationContext)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerLobbySession::InviteUsers(winrt::Windows::Xbox::System::User const& user, winrt::Windows::Foundation::Collections::IVectorView<hstring> const& xboxUserIds, hstring const& contextStringId, hstring const& customActivationContext)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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