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9d6d26d584
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
#include "pch.h"
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#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerGetSessionsRequest.h"
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#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerGetSessionsRequest.g.cpp"
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namespace winrt::Microsoft::Xbox::Services::Multiplayer::implementation
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{
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MultiplayerGetSessionsRequest::MultiplayerGetSessionsRequest(hstring const& serviceConfigurationId, uint32_t maxItems)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerGetSessionsRequest::ServiceConfigurationId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t MultiplayerGetSessionsRequest::MaxItems()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerGetSessionsRequest::IncludePrivateSessions()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::IncludePrivateSessions(bool value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerGetSessionsRequest::IncludeReservations()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::IncludeReservations(bool value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerGetSessionsRequest::IncludeInactiveSessions()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::IncludeInactiveSessions(bool value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerGetSessionsRequest::XboxUserIdFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::XboxUserIdFilter(hstring const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<hstring> MultiplayerGetSessionsRequest::XboxUserIdsFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::XboxUserIdsFilter(winrt::Windows::Foundation::Collections::IVectorView<hstring> const& xboxUserIds)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerGetSessionsRequest::KeywordFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::KeywordFilter(hstring const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerGetSessionsRequest::SessionTemplateNameFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::SessionTemplateNameFilter(hstring const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionVisibility MultiplayerGetSessionsRequest::VisibilityFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::VisibilityFilter(winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionVisibility const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t MultiplayerGetSessionsRequest::ContractVersionFilter()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerGetSessionsRequest::ContractVersionFilter(uint32_t value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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