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https://github.com/WinDurango/WinDurango.git
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9d6d26d584
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
125 lines
5.0 KiB
C++
125 lines
5.0 KiB
C++
#include "pch.h"
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#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionMember.h"
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#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionMember.g.cpp"
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namespace winrt::Microsoft::Xbox::Services::Multiplayer::implementation
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{
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uint32_t MultiplayerSessionMember::MemberId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::TeamId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::XboxUserId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::MemberCustomConstantsJson()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::SecureDeviceAddressBase64()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IMapView<hstring, hstring> MultiplayerSessionMember::Roles()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::MemberCustomPropertiesJson()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::Gamertag()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMemberStatus MultiplayerSessionMember::Status()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerSessionMember::IsTurnAvailable()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerSessionMember::IsCurrentUser()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool MultiplayerSessionMember::InitializeRequested()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::MatchmakingResultServerMeasurementsJson()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::MemberServerMeasurementsJson()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember> MultiplayerSessionMember::MembersInGroup()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerQualityOfServiceMeasurements> MultiplayerSessionMember::MemberMeasurements()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionMember::DeviceToken()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::NetworkAddressTranslationSetting MultiplayerSessionMember::Nat()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t MultiplayerSessionMember::ActiveTitleId()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t MultiplayerSessionMember::InitializationEpisode()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::DateTime MultiplayerSessionMember::JoinTime()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerMeasurementFailure MultiplayerSessionMember::InitializationFailureCause()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerSessionMember::TournamentTeamSessionRef()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<hstring> MultiplayerSessionMember::Groups()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerSessionMember::Groups(winrt::Windows::Foundation::Collections::IVector<hstring> const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<hstring> MultiplayerSessionMember::Encounters()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void MultiplayerSessionMember::Encounters(winrt::Windows::Foundation::Collections::IVector<hstring> const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IMap<hstring, winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult> MultiplayerSessionMember::Results()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Tournaments::TournamentArbitrationStatus MultiplayerSessionMember::ArbitrationStatus()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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