Files
WinDurango/dlls/winrt_x/Implementation/Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionMember.cpp
T
Serenity 9d6d26d584 Refactor Xbox Services SDK and enhance logging
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team".

Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`.

Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings.

Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
2025-06-03 05:04:16 -04:00

125 lines
5.0 KiB
C++

#include "pch.h"
#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionMember.h"
#include "Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionMember.g.cpp"
namespace winrt::Microsoft::Xbox::Services::Multiplayer::implementation
{
uint32_t MultiplayerSessionMember::MemberId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::TeamId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::XboxUserId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::MemberCustomConstantsJson()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::SecureDeviceAddressBase64()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IMapView<hstring, hstring> MultiplayerSessionMember::Roles()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::MemberCustomPropertiesJson()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::Gamertag()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMemberStatus MultiplayerSessionMember::Status()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
bool MultiplayerSessionMember::IsTurnAvailable()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
bool MultiplayerSessionMember::IsCurrentUser()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
bool MultiplayerSessionMember::InitializeRequested()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::MatchmakingResultServerMeasurementsJson()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::MemberServerMeasurementsJson()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember> MultiplayerSessionMember::MembersInGroup()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerQualityOfServiceMeasurements> MultiplayerSessionMember::MemberMeasurements()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring MultiplayerSessionMember::DeviceToken()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::NetworkAddressTranslationSetting MultiplayerSessionMember::Nat()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
uint32_t MultiplayerSessionMember::ActiveTitleId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
uint32_t MultiplayerSessionMember::InitializationEpisode()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::DateTime MultiplayerSessionMember::JoinTime()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerMeasurementFailure MultiplayerSessionMember::InitializationFailureCause()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerSessionMember::TournamentTeamSessionRef()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVector<hstring> MultiplayerSessionMember::Groups()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void MultiplayerSessionMember::Groups(winrt::Windows::Foundation::Collections::IVector<hstring> const& value)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVector<hstring> MultiplayerSessionMember::Encounters()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void MultiplayerSessionMember::Encounters(winrt::Windows::Foundation::Collections::IVector<hstring> const& value)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IMap<hstring, winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult> MultiplayerSessionMember::Results()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Microsoft::Xbox::Services::Tournaments::TournamentArbitrationStatus MultiplayerSessionMember::ArbitrationStatus()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
}