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https://github.com/WinDurango/WinDurango.git
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Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "pch.h"
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#include "Windows.Kinect.AudioBeamFrame.h"
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#include "Windows.Kinect.AudioBeamFrame.g.cpp"
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namespace winrt::Windows::Kinect::implementation
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{
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void AudioBeamFrame::Close()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::AudioSource AudioBeamFrame::AudioSource()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::TimeSpan AudioBeamFrame::Duration()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::TimeSpan AudioBeamFrame::RelativeTimeStart()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::AudioBeam AudioBeamFrame::AudioBeam()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Kinect::AudioBeamSubFrame> AudioBeamFrame::SubFrames()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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