Files
WinDurango/dlls/winrt_x/Implementation/Windows.Kinect.AudioBeamSubFrame.cpp
Serenity 9d6d26d584 Refactor Xbox Services SDK and enhance logging
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team".

Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`.

Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings.

Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
2025-06-03 05:04:16 -04:00

53 lines
1.8 KiB
C++

#include "pch.h"
#include "Windows.Kinect.AudioBeamSubFrame.h"
#include "Windows.Kinect.AudioBeamSubFrame.g.cpp"
namespace winrt::Windows::Kinect::implementation
{
void AudioBeamSubFrame::Close()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
uint32_t AudioBeamSubFrame::FrameLengthInBytes()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::TimeSpan AudioBeamSubFrame::Duration()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
float AudioBeamSubFrame::BeamAngle()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
float AudioBeamSubFrame::BeamAngleConfidence()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Kinect::AudioBeamMode AudioBeamSubFrame::AudioBeamMode()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::TimeSpan AudioBeamSubFrame::RelativeTime()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Kinect::AudioBodyCorrelation> AudioBeamSubFrame::AudioBodyCorrelations()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void AudioBeamSubFrame::CopyFrameDataToArray(array_view<uint8_t> frameData)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void AudioBeamSubFrame::CopyFrameDataToBuffer(winrt::Windows::Storage::Streams::IBuffer const& buffer)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Storage::Streams::IBuffer AudioBeamSubFrame::LockAudioBuffer()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
}