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https://github.com/WinDurango/WinDurango.git
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Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#include "pch.h"
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#include "Windows.Kinect.AudioBeamSubFrame.h"
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#include "Windows.Kinect.AudioBeamSubFrame.g.cpp"
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namespace winrt::Windows::Kinect::implementation
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{
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void AudioBeamSubFrame::Close()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t AudioBeamSubFrame::FrameLengthInBytes()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::TimeSpan AudioBeamSubFrame::Duration()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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float AudioBeamSubFrame::BeamAngle()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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float AudioBeamSubFrame::BeamAngleConfidence()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::AudioBeamMode AudioBeamSubFrame::AudioBeamMode()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::TimeSpan AudioBeamSubFrame::RelativeTime()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Kinect::AudioBodyCorrelation> AudioBeamSubFrame::AudioBodyCorrelations()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void AudioBeamSubFrame::CopyFrameDataToArray(array_view<uint8_t> frameData)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void AudioBeamSubFrame::CopyFrameDataToBuffer(winrt::Windows::Storage::Streams::IBuffer const& buffer)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Storage::Streams::IBuffer AudioBeamSubFrame::LockAudioBuffer()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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