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22 lines
743 B
C++
22 lines
743 B
C++
#pragma once
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#include "Windows.Kinect.DepthFrame.g.h"
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namespace winrt::Windows::Kinect::implementation
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{
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struct DepthFrame : DepthFrameT<DepthFrame>
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{
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DepthFrame() = default;
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void Close();
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void CopyFrameDataToArray(array_view<uint16_t> frameData);
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void CopyFrameDataToBuffer(winrt::Windows::Storage::Streams::IBuffer const& buffer);
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winrt::Windows::Storage::Streams::IBuffer LockImageBuffer();
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winrt::Windows::Kinect::FrameDescription FrameDescription();
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winrt::Windows::Foundation::TimeSpan RelativeTime();
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winrt::Windows::Kinect::DepthFrameSource DepthFrameSource();
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uint16_t DepthMinReliableDistance();
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uint16_t DepthMaxReliableDistance();
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};
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}
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