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27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
#pragma once
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#include "Windows.Xbox.ApplicationModel.State.Internal.ContentCompatibility.g.h"
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namespace winrt::Windows::Xbox::ApplicationModel::State::Internal::implementation
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{
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struct ContentCompatibility : ContentCompatibilityT<ContentCompatibility>
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{
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ContentCompatibility() = default;
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winrt::hresult IsContentCompatible(winrt::guid const& contentId);
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winrt::hresult IsContentCompatible(hstring const& productId);
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uint64_t GetQuickResumeFlags(uint32_t titleId);
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bool IsQuickResumeAllowedForEra(uint32_t titleId);
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bool IsQuickResumeBlockedForGameCore(uint32_t titleId);
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winrt::hresult IsXbox360ContentCompatible(winrt::guid const& legacyProductId);
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hstring GetXbox360StoreIdFromContentId(winrt::guid const& contentId);
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bool IsQuickResumeBlockedForServer(uint32_t titleId);
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uint32_t GetMacIdBehaviorForTitleOnServer(uint32_t titleId);
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};
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}
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namespace winrt::Windows::Xbox::ApplicationModel::State::Internal::factory_implementation
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{
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struct ContentCompatibility : ContentCompatibilityT<ContentCompatibility, implementation::ContentCompatibility>
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{
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};
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}
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