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https://github.com/WinDurango/WinDurango.git
synced 2026-01-08 20:29:44 -06:00
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.ApplicationModel.State.Internal.ContentEnhancements.h"
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#include "Windows.Xbox.ApplicationModel.State.Internal.ContentEnhancements.g.cpp"
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namespace winrt::Windows::Xbox::ApplicationModel::State::Internal::implementation
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{
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uint64_t ContentEnhancements::GetEnhancementSettings(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::ApplicationModel::State::Internal::EnhancementFeatureState ContentEnhancements::GetAutoHDREnabledGlobally()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetAutoHDRAllowedForGame(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetAutoHDREnabledForGame(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void ContentEnhancements::SetAutoHDREnabledForGame(uint32_t titleId, bool isFeatureEnabled)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetPerformanceModeAllowedForGame(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetPerformanceModeEnabledForGame(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void ContentEnhancements::SetPerformanceModeEnabledForGame(uint32_t titleId, bool isFeatureEnabled)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetPerformanceModeForGameRequires120Hz(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::ApplicationModel::State::Internal::PerformanceModeDetails ContentEnhancements::GetPerformanceModeDetailsForGame(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetAutoHDRAllowedForGameFromManifest(hstring const& aumid)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::GetAutoHDREnabledForGameFromManifest(uint32_t titleId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool ContentEnhancements::IsGen9AwareGame(winrt::guid const& legacyProductId)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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