Files
WinDurango/dlls/winrt_x/Implementation/Windows.Xbox.Input.BodyController.cpp
Serenity 9d6d26d584 Refactor Xbox Services SDK and enhance logging
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team".

Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`.

Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings.

Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
2025-06-03 05:04:16 -04:00

84 lines
3.9 KiB
C++

#include "pch.h"
#include "Windows.Xbox.Input.BodyController.h"
#include "Windows.Xbox.Input.BodyController.g.cpp"
namespace winrt::Windows::Xbox::Input::implementation
{
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Input::IBodyController> BodyController::BodyControllers()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::BodyControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Input::BodyControllerAddedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::BodyControllerAdded(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::BodyControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Input::BodyControllerRemovedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::BodyControllerRemoved(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
uint64_t BodyController::Id()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
hstring BodyController::Type()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Xbox::System::User BodyController::User()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
uint32_t BodyController::BiometricUserId()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::BiometricUserChanged(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Input::BodyController, winrt::Windows::Xbox::Input::IBiometricUserChangedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::BiometricUserChanged(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Xbox::Input::IBodyControllerReading BodyController::GetCurrentReading()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::ReadingChanged(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Input::BodyController, winrt::Windows::Xbox::Input::IBodyControllerReadingChangedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::ReadingChanged(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVectorView<uint64_t> BodyController::AssociatedControllerIds()
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::AssociatedControllerAdded(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Input::BodyController, winrt::Windows::Xbox::Input::IAssociatedControllerAddedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::AssociatedControllerAdded(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
winrt::event_token BodyController::AssociatedControllerRemoved(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Input::BodyController, winrt::Windows::Xbox::Input::IAssociatedControllerRemovedEventArgs> const& handler)
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
void BodyController::AssociatedControllerRemoved(winrt::event_token const& token) noexcept
{
LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
}
}