mirror of
https://github.com/WinDurango/WinDurango.git
synced 2026-01-09 21:00:13 -06:00
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
104 lines
4.2 KiB
C++
104 lines
4.2 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Input.InputManager.h"
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#include "Windows.Xbox.Input.InputManager.g.cpp"
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namespace winrt::Windows::Xbox::Input::implementation
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{
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void InputManager::SetKinectOnePersonSystemEngagement()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SetKinectTwoPersonSystemEngagement()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SetKinectOnePersonManualEngagement(winrt::Windows::Xbox::Input::BodyHandPair const& bodyHandPair)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SetKinectTwoPersonManualEngagement(winrt::Windows::Xbox::Input::BodyHandPair const& bodyHandPair1, winrt::Windows::Xbox::Input::BodyHandPair const& bodyHandPair2)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Input::BodyHandPair> InputManager::KinectManualEngagedHands()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::KinectEngagementMode InputManager::KinectEngagementMode()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint32_t InputManager::MaximumKinectEngagedPersonCount()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::SystemCursorVisibility InputManager::SystemCursorVisibility()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SystemCursorVisibility(winrt::Windows::Xbox::Input::SystemCursorVisibility const& visibility)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::DeferSystemGestures()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::OverrideKinectInteractionMode(winrt::Windows::Xbox::Input::KinectInteractionMode const& mode)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool InputManager::DoesGamepadDeferKinectInteractions()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::DoesGamepadDeferKinectInteractions(bool doesGamepadDeferKinectInteractions)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool InputManager::IsKinectPersonEngaged()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::event_token InputManager::IsKinectPersonEngagedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Input::IsKinectPersonEngagedChangedEventArgs> const& handler)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::IsKinectPersonEngagedChanged(winrt::event_token const& token) noexcept
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::InputMode InputManager::SmartglassInputMode()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SmartglassInputMode(winrt::Windows::Xbox::Input::InputMode const& mode)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::ManipulationMode InputManager::SmartglassManipulationModes()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::SmartglassManipulationModes(winrt::Windows::Xbox::Input::ManipulationMode const& mode)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::InputMode InputManager::GamepadInputMode()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::GamepadInputMode(winrt::Windows::Xbox::Input::InputMode const& mode)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Input::ManipulationMode InputManager::GamepadManipulationModes()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManager::GamepadManipulationModes(winrt::Windows::Xbox::Input::ManipulationMode const& mode)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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