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Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Input.InputManagerInternal.h"
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#include "Windows.Xbox.Input.InputManagerInternal.g.cpp"
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namespace winrt::Windows::Xbox::Input::implementation
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{
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void InputManagerInternal::OverrideKinectInteractionMode(winrt::Windows::Xbox::Input::KinectInteractionMode const& mode, uint32_t durationMilliseconds)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManagerInternal::SetManipulationRect(int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManagerInternal::SetSystemCursorAttractionRect(int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManagerInternal::ForceGamepadCursorActivation(int32_t x, int32_t y)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void InputManagerInternal::SetCursorPos(int32_t x, int32_t y)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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