mirror of
https://github.com/WinDurango/WinDurango.git
synced 2026-01-08 20:29:44 -06:00
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
64 lines
2.9 KiB
C++
64 lines
2.9 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Networking.SecureDeviceAssociation.h"
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#include "Windows.Xbox.Networking.SecureDeviceAssociation.g.cpp"
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namespace winrt::Windows::Xbox::Networking::implementation
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{
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winrt::Windows::Xbox::Networking::SecureDeviceAssociation SecureDeviceAssociation::GetAssociationBySocketAddressBytes(array_view<uint8_t const> remoteSocketAddressBytes, array_view<uint8_t const> localSocketAddressBytes)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAssociation SecureDeviceAssociation::GetAssociationByHostNamesAndPorts(winrt::Windows::Networking::HostName const& remoteHostName, hstring const& remotePort, winrt::Windows::Networking::HostName const& localHostName, hstring const& localPort)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::event_token SecureDeviceAssociation::StateChanged(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Networking::SecureDeviceAssociation, winrt::Windows::Xbox::Networking::SecureDeviceAssociationStateChangedEventArgs> const& handler)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void SecureDeviceAssociation::StateChanged(winrt::event_token const& token) noexcept
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::IAsyncAction SecureDeviceAssociation::DestroyAsync()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void SecureDeviceAssociation::GetRemoteSocketAddressBytes(array_view<uint8_t> socketAddressBytes)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void SecureDeviceAssociation::GetLocalSocketAddressBytes(array_view<uint8_t> socketAddressBytes)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAssociationState SecureDeviceAssociation::State()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAssociationTemplate SecureDeviceAssociation::Template()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAddress SecureDeviceAssociation::RemoteSecureDeviceAddress()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Networking::HostName SecureDeviceAssociation::RemoteHostName()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring SecureDeviceAssociation::RemotePort()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Networking::HostName SecureDeviceAssociation::LocalHostName()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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hstring SecureDeviceAssociation::LocalPort()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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