Files
WinDurango/dlls/winrt_x/Implementation/Windows.Xbox.System.Console.h
2025-06-02 22:45:11 -04:00

22 lines
1004 B
C++

#pragma once
#include "Windows.Xbox.System.Console.g.h"
namespace winrt::Windows::Xbox::System::implementation
{
struct Console
{
Console() = default;
static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers);
static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, array_view<uint8_t const> body);
static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, hstring body);
static hstring ApplicationSpecificDeviceId();
};
}
namespace winrt::Windows::Xbox::System::factory_implementation
{
struct Console : ConsoleT<Console, implementation::Console>
{
};
}