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22 lines
1004 B
C++
22 lines
1004 B
C++
#pragma once
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#include "Windows.Xbox.System.Console.g.h"
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namespace winrt::Windows::Xbox::System::implementation
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{
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struct Console
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{
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Console() = default;
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, array_view<uint8_t const> body);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, hstring body);
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static hstring ApplicationSpecificDeviceId();
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};
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}
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namespace winrt::Windows::Xbox::System::factory_implementation
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{
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struct Console : ConsoleT<Console, implementation::Console>
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{
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};
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}
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