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64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Networking.SecureDeviceAddress.h"
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#include "Windows.Xbox.Networking.SecureDeviceAddress.g.cpp"
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namespace winrt::Windows::Xbox::Networking::implementation
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{
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SecureDeviceAddress::SecureDeviceAddress(winrt::Windows::Storage::Streams::IBuffer const& buffer)
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{
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throw hresult_not_implemented();
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}
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int32_t SecureDeviceAddress::CompareBuffers(winrt::Windows::Storage::Streams::IBuffer const& buffer1, winrt::Windows::Storage::Streams::IBuffer const& buffer2)
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{
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throw hresult_not_implemented();
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}
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int32_t SecureDeviceAddress::CompareBytes(array_view<uint8_t const> bytes1, array_view<uint8_t const> bytes2)
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAddress SecureDeviceAddress::FromBytes(array_view<uint8_t const> bytes)
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAddress SecureDeviceAddress::GetLocal()
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAddress SecureDeviceAddress::CreateDedicatedServerAddress(hstring const& hostnameOrAddress)
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAddress SecureDeviceAddress::FromBase64String(hstring const& base64String)
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{
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throw hresult_not_implemented();
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}
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winrt::event_token SecureDeviceAddress::BufferChanged(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Xbox::Networking::SecureDeviceAddress, winrt::Windows::Foundation::IInspectable> const& handler)
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{
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throw hresult_not_implemented();
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}
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void SecureDeviceAddress::BufferChanged(winrt::event_token const& token) noexcept
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Storage::Streams::IBuffer SecureDeviceAddress::GetBuffer()
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{
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throw hresult_not_implemented();
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}
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int32_t SecureDeviceAddress::Compare(winrt::Windows::Xbox::Networking::SecureDeviceAddress const& secureDeviceAddress)
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{
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throw hresult_not_implemented();
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}
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hstring SecureDeviceAddress::GetBase64String()
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{
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throw hresult_not_implemented();
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}
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bool SecureDeviceAddress::IsLocal()
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::NetworkAccessType SecureDeviceAddress::NetworkAccessType()
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{
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throw hresult_not_implemented();
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}
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}
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