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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Networking.SecureDeviceSocketDescription.h"
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#include "Windows.Xbox.Networking.SecureDeviceSocketDescription.g.cpp"
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namespace winrt::Windows::Xbox::Networking::implementation
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{
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hstring SecureDeviceSocketDescription::Name()
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{
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printf("SecureDeviceSocketDescription::Name\n");
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return L"";
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}
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winrt::Windows::Xbox::Networking::SecureIpProtocol SecureDeviceSocketDescription::IpProtocol()
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{
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printf("SecureDeviceSocketDescription::IpProtocol\n");
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throw hresult_not_implemented();
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}
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uint16_t SecureDeviceSocketDescription::BoundPortRangeLower()
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{
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printf("SecureDeviceSocketDescription::BoundPortRangeLower\n");
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return 0;
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}
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uint16_t SecureDeviceSocketDescription::BoundPortRangeUpper()
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{
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printf("SecureDeviceSocketDescription::BoundPortRangeUpper\n");
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throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage SecureDeviceSocketDescription::AllowedUsages()
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{
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printf("SecureDeviceSocketDescription::AllowedUsages\n");
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throw hresult_not_implemented();
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}
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}
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