Files
WinDurango/dlls/winrt_x/Implementation/Microsoft.Xbox.Services.GameServerPlatform.GameServerImageSet.cpp
T
2025-06-03 00:54:43 -04:00

45 lines
1.4 KiB
C++

#include "pch.h"
#include "Microsoft.Xbox.Services.GameServerPlatform.GameServerImageSet.h"
#include "Microsoft.Xbox.Services.GameServerPlatform.GameServerImageSet.g.cpp"
namespace winrt::Microsoft::Xbox::Services::GameServerPlatform::implementation
{
uint64_t GameServerImageSet::MinPlayers()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
uint64_t GameServerImageSet::MaxPlayers()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
hstring GameServerImageSet::Id()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
hstring GameServerImageSet::Name()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
uint64_t GameServerImageSet::SelectionOrder()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
hstring GameServerImageSet::SchemaContent()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
hstring GameServerImageSet::SchemaName()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
hstring GameServerImageSet::SchemaId()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IMapView<hstring, hstring> GameServerImageSet::Tags()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
}