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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "pch.h"
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#include "Microsoft.Xbox.Services.GameServerPlatform.GameServerImageSet.h"
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#include "Microsoft.Xbox.Services.GameServerPlatform.GameServerImageSet.g.cpp"
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namespace winrt::Microsoft::Xbox::Services::GameServerPlatform::implementation
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{
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uint64_t GameServerImageSet::MinPlayers()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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uint64_t GameServerImageSet::MaxPlayers()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring GameServerImageSet::Id()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring GameServerImageSet::Name()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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uint64_t GameServerImageSet::SelectionOrder()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring GameServerImageSet::SchemaContent()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring GameServerImageSet::SchemaName()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring GameServerImageSet::SchemaId()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IMapView<hstring, hstring> GameServerImageSet::Tags()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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}
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