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57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
#include "pch.h"
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#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.h"
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#include "Microsoft.Xbox.Services.Multiplayer.Manager.MultiplayerGameSession.g.cpp"
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namespace winrt::Microsoft::Xbox::Services::Multiplayer::Manager::implementation
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{
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hstring MultiplayerGameSession::CorrelationId()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference MultiplayerGameSession::SessionReference()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember> MultiplayerGameSession::Members()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember MultiplayerGameSession::Host()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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hstring MultiplayerGameSession::Properties()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionConstants MultiplayerGameSession::SessionConstants()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionReference> MultiplayerGameSession::TournamentTeams()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Microsoft::Xbox::Services::Tournaments::TournamentTeamResult> MultiplayerGameSession::TournamentTeamResults()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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bool MultiplayerGameSession::IsHost(hstring const& xboxUserId)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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void MultiplayerGameSession::SetProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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void MultiplayerGameSession::SetSynchronizedProperties(hstring const& name, hstring const& valueJson, winrt::Windows::Foundation::IInspectable const& context)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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void MultiplayerGameSession::SetSynchronizedHost(winrt::Microsoft::Xbox::Services::Multiplayer::Manager::MultiplayerMember const& gameHost, winrt::Windows::Foundation::IInspectable const& context)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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}
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