mirror of
https://github.com/WinDurango/WinDurango.git
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84 lines
6.7 KiB
C++
84 lines
6.7 KiB
C++
#pragma once
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#include "Windows.Xbox.System.User.g.h"
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// WARNING: This file is automatically generated by a tool. Do not directly
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// add this file to your project, as any changes you make will be lost.
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// This file is a stub you can use as a starting point for your implementation.
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//
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// To add a copy of this file to your project:
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// 1. Copy this file from its original location to the location where you store
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// your other source files (e.g. the project root).
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// 2. Add the copied file to your project. In Visual Studio, you can use
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// Project -> Add Existing Item.
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// 3. Delete this comment and the 'static_assert' (below) from the copied file.
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// Do not modify the original file.
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//
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// To update an existing file in your project:
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// 1. Copy the relevant changes from this file and merge them into the copy
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// you made previously.
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//
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// This assertion helps prevent accidental modification of generated files.
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//////////static_assert(false, "This file is generated by a tool and will be overwritten. Open this error and view the comment for assistance.");
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namespace winrt::Windows::Xbox::System::implementation
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{
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struct User : UserT<User>
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{
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User() = default;
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static winrt::Windows::Xbox::System::UserOnlineState OnlineState();
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static winrt::event_token OnlineStateChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::OnlineStateChangedEventArgs> const& handler);
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static void OnlineStateChanged(winrt::event_token const& token) noexcept;
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static winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::System::User> Users();
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static winrt::event_token UserAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::UserAddedEventArgs> const& handler);
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static void UserAdded(winrt::event_token const& token) noexcept;
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static winrt::event_token UserRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::UserRemovedEventArgs> const& handler);
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static void UserRemoved(winrt::event_token const& token) noexcept;
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static winrt::Windows::Xbox::System::User GetUserById(uint32_t id);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureForAllUsersAsync(hstring httpMethod, hstring url, hstring headers);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureForAllUsersAsync(hstring httpMethod, hstring url, hstring headers, array_view<uint8_t const> body);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureForAllUsersAsync(hstring httpMethod, hstring url, hstring headers, hstring body);
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static winrt::event_token AudioDeviceAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::AudioDeviceAddedEventArgs> const& handler);
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static void AudioDeviceAdded(winrt::event_token const& token) noexcept;
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static winrt::event_token AudioDeviceRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::AudioDeviceRemovedEventArgs> const& handler);
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static void AudioDeviceRemoved(winrt::event_token const& token) noexcept;
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static winrt::event_token AudioDeviceChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::AudioDeviceChangedEventArgs> const& handler);
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static void AudioDeviceChanged(winrt::event_token const& token) noexcept;
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static winrt::event_token SignInCompleted(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::SignInCompletedEventArgs> const& handler);
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static void SignInCompleted(winrt::event_token const& token) noexcept;
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static winrt::event_token SignOutStarted(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::SignOutStartedEventArgs> const& handler);
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static void SignOutStarted(winrt::event_token const& token) noexcept;
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static winrt::event_token SignOutCompleted(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::SignOutCompletedEventArgs> const& handler);
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static void SignOutCompleted(winrt::event_token const& token) noexcept;
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static winrt::event_token UserDisplayInfoChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::UserDisplayInfoChangedEventArgs> const& handler);
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static void UserDisplayInfoChanged(winrt::event_token const& token) noexcept;
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static winrt::guid GetNetworkCacheIdForUsers(winrt::Windows::Foundation::Collections::IVectorView<uint32_t> const& users);
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uint32_t Id();
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::System::IAudioDeviceInfo> AudioDevices();
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Input::IController> Controllers();
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winrt::Windows::Xbox::System::UserDisplayInfo DisplayInfo();
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bool IsGuest();
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bool IsSignedIn();
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winrt::Windows::Xbox::System::UserLocation Location();
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winrt::Windows::Xbox::System::User Sponsor();
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hstring XboxUserHash();
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hstring XboxUserId();
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers);
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, array_view<uint8_t const> body);
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::System::GetTokenAndSignatureResult> GetTokenAndSignatureAsync(hstring httpMethod, hstring url, hstring headers, hstring body);
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private:
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inline static winrt::event<winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::UserAddedEventArgs>> m_userAddedEvent;
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inline static winrt::event<winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::UserRemovedEventArgs>> m_userRemovedEvent;
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inline static winrt::event<winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::SignOutStartedEventArgs>> m_signOutStartedEvent;
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inline static winrt::event<winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::System::OnlineStateChangedEventArgs>> m_onlineStateChangedEvent;
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inline static winrt::Windows::Xbox::System::User staticUser = {nullptr};
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inline static winrt::Windows::Foundation::Collections::IVector<winrt::Windows::Xbox::System::User> staticUsers = {nullptr};
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};
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}
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namespace winrt::Windows::Xbox::System::factory_implementation
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{
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struct User : UserT<User, implementation::User>
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{
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};
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}
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