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12 lines
412 B
C++
12 lines
412 B
C++
#include "pch.h"
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#include "Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.h"
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#include "Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.g.cpp"
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namespace winrt::Windows::Xbox::Multiplayer::implementation
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{
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winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference GameSessionReadyEventArgs::GameSession()
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{
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printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
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}
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}
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