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https://github.com/WinDurango/WinDurango.git
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Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
28 lines
945 B
C++
28 lines
945 B
C++
#include "pch.h"
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#include "Windows.Xbox.Networking.SecureDeviceSocketDescription.h"
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#include "Windows.Xbox.Networking.SecureDeviceSocketDescription.g.cpp"
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namespace winrt::Windows::Xbox::Networking::implementation
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{
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hstring SecureDeviceSocketDescription::Name()
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{
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LOG_NOT_IMPLEMENTED(); return L"";
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}
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winrt::Windows::Xbox::Networking::SecureIpProtocol SecureDeviceSocketDescription::IpProtocol()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint16_t SecureDeviceSocketDescription::BoundPortRangeLower()
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{
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LOG_NOT_IMPLEMENTED(); return 0;
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}
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uint16_t SecureDeviceSocketDescription::BoundPortRangeUpper()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage SecureDeviceSocketDescription::AllowedUsages()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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