mirror of
https://github.com/WinDurango/WinDurango.git
synced 2025-12-30 23:49:46 -06:00
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.System.UserDisplayInfo.h"
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#include "Windows.Xbox.System.UserDisplayInfo.g.cpp"
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namespace winrt::Windows::Xbox::System::implementation
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{
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hstring UserDisplayInfo::Gamertag()
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{
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LOG_INFO("UserDisplayInfo::Gamertag() called");
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return L"HelloWorld";
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}
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uint32_t UserDisplayInfo::GamerScore()
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{
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LOG_INFO("UserDisplayInfo::GamerScore() called");
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return 0;
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}
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hstring UserDisplayInfo::ApplicationDisplayName()
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{
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LOG_INFO("UserDisplayInfo::GameDisplayName() called");
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return to_hstring("WinDurango");
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}
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hstring UserDisplayInfo::GameDisplayName()
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{
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LOG_INFO("UserDisplayInfo::GameDisplayName() called");
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return L"HelloWorld";
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}
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int32_t UserDisplayInfo::Reputation()
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{
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LOG_INFO("UserDisplayInfo::Reputation() called");
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return 1;
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}
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UserAgeGroup UserDisplayInfo::AgeGroup()
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{
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LOG_INFO("UserDisplayInfo::AgeGroup() called");
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return UserAgeGroup::Unknown;
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}
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Foundation::Collections::IVectorView<uint32_t> UserDisplayInfo::Privileges()
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{
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LOG_INFO("UserDisplayInfo::Privileges() called");
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const auto vector = winrt::single_threaded_vector<uint32_t>();
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vector.Append(1);
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return vector.GetView();
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}
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} |