Files
api/web
Eli Bosley 86b6c4f85b fix: inject Tailwind CSS into client entry point (#1537)
Added a Vite plugin to automatically inject the Tailwind CSS import into
the `unraid-components.client.js` entry file, enhancing the integration
of Tailwind CSS within the application. This change improves the setup
for styling components consistently across the project.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Added automated validation to ensure Tailwind CSS styles are correctly
included in the custom elements build output.

* **Chores**
* Updated the build process to include a CSS validation step after
manifest generation.
* Enhanced development build configuration to enable CSS source maps and
optimize Tailwind CSS injection into web components.
  * Extended CSS theme with new responsive breakpoint variables.
* Improved CSS class specificity in user profile, server state, and
update modal components for consistent styling.
* Removed redundant style blocks and global CSS imports from multiple
components to streamline styling and reduce duplication.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
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connect-components via Nuxt 3

Install dependencies

npm i

Dev testing and builds with .env setup

There's 3 version required for various types of development, testing builds in the Unraid webgui, and creating a prod build for the Unraid webgui.

  • .env for npm run dev local development
  • .env.staging for npm run build:dev which tests builds in the Unraid webgui
  • .env.production for npm run build:webgui which does a production build for the Unraid webgui

For the URL values, you can use what you'd like. So if you're testing locally, you can use http://localhost:5555 for the account app if you have a local version running. Alternatively you're free to use the staging or production URLs.

For productions URLs you could ultimately not provide any value and the URL helpers will default to the production URLs. But for local dev and testing, it's usually easiest to keep the .env key value pairs so you don't forget about them.

.env for npm run dev local development

VITE_ACCOUNT=http://localhost:5555
VITE_CONNECT=https://connect.myunraid.net
VITE_UNRAID_NET=https://preview.unraid.net
VITE_OS_RELEASES="https://releases.unraid.net/os"
VITE_CALLBACK_KEY="FIND_IN_1PASSWORD"
VITE_ALLOW_CONSOLE_LOGS=true
VITE_TAILWIND_BASE_FONT_SIZE=16

.env.staging for npm run build:dev which tests builds in the Unraid webgui

Please take a look at the prebuild:dev & postbuild:dev scripts in package.json to see how the .env.staging file is used.

VITE_ACCOUNT=https://staging.account.unraid.net
VITE_CONNECT=https://connect.myunraid.net
VITE_UNRAID_NET=https://staging.unraid.net
VITE_OS_RELEASES="https://releases.unraid.net/os"
VITE_CALLBACK_KEY="FIND_IN_1PASSWORD"
VITE_ALLOW_CONSOLE_LOGS=TRUE

Notice how VITE_TAILWIND_BASE_FONT_SIZE is not set in the .env.staging file. This is because the Unraid webgui uses the font-size: 62.5% "trick".

.env.production for npm run build:webgui which does a production build for the Unraid webgui

Please take a look at the prebuild:webgui & postbuild:webgui scripts in package.json to see how the .env.production file is used.

VITE_ACCOUNT=https://account.unraid.net
VITE_CONNECT=https://connect.myunraid.net
VITE_UNRAID_NET=https://unraid.net
VITE_OS_RELEASES="https://releases.unraid.net/os"
VITE_CALLBACK_KEY="FIND_IN_1PASSWORD"

Both VITE_ALLOW_CONSOLE_LOGS and VITE_TAILWIND_BASE_FONT_SIZE should never be set here.

Interfacing with unraid-api

@todo Apollo VueJS Guide on Colocating Fragments