+ Upgrade to HDRP pipeline

+ Upgrade to Unity 2020.2.1f1
+ Show break decal when breaking a brick
This commit is contained in:
tetreum
2020-12-29 16:43:26 +01:00
parent 5461e93798
commit c7824cba0d
61 changed files with 9826 additions and 2275 deletions

6
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View File

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@@ -16,7 +16,7 @@ LightingSettings:
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_BakeBackend: 2
m_LightmapMaxSize: 1024
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m_Padding: 2

View File

@@ -0,0 +1,42 @@
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace Brickcraft.Bricks {
public class BreakAnimation
{
float[] frames = new float[] {
1.1f, 1.2f, 1.3f, 1.4f, 1.5f, 1.6f, 1.7f, 1.8f, 1.9f
};
private GameObject prefab;
public DecalProjector decalProjector;
private int currentFrame = 0;
public void advance () {
decalProjector.uvBias = new Vector2(frames[currentFrame], 0);
currentFrame++;
}
public void showAt (Vector3 position, Quaternion rotation) {
if (prefab == null) {
prefab = Game.Instantiate(Game.Instance.breakAnimationPrefab, Vector3.zero, Quaternion.identity);
decalProjector = prefab.GetComponent<DecalProjector>();
}
prefab.transform.position = position;
prefab.transform.rotation = rotation;
reset();
prefab.SetActive(true);
}
public void hide () {
prefab.SetActive(false);
}
public void reset () {
currentFrame = 0;
advance();
currentFrame = 0;
}
}
}

View File

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View File

@@ -14,7 +14,6 @@ namespace Brickcraft
public int currentBrickType;
private Material m;
public Shader originalShader;
private bool isColliding = false;
private Vector3 lastPos;
private Vector3 currentStud;
@@ -45,9 +44,11 @@ namespace Brickcraft
trans.gameObject.layer = ignoreRayCastLayer;
}
m = GetComponent<Renderer>().material;
originalShader = m.shader;
m.shader = Game.Instance.transparentShader;
Renderer renderer = GetComponent<Renderer>();
// disable shadows to make it easier to see when placing
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
renderer.sharedMaterial = Game.Instance.transparentMaterial;
m = renderer.sharedMaterial;
Collider[] colliders = GetComponents<Collider>();
@@ -198,7 +199,7 @@ namespace Brickcraft
move(pos, Quaternion.identity);
return;
}*/
move(currentStud, latestStudGrid.rotation);
move(currentStud, pivot.rotation);
}
public void move(Vector3 pos, Quaternion rotation) {
@@ -207,13 +208,13 @@ namespace Brickcraft
}
pivot.position = pos;
pivot.rotation = rotation;
transform.localRotation = Quaternion.identity; // localy reset child rotation
transform.localRotation = Quaternion.identity; // localy reset child rotation as it should always be identity
setValid(true);
lastPos = pos;
}
private void setValid (bool isValid) {
m.SetTexture("_MainTex", isValid ? null : Game.Instance.redTexture);
m.SetColor("_BaseColor", isValid ? Color.white : Color.red);
}
}
}

View File

@@ -1,13 +1,15 @@
using UnityEngine;
using Brickcraft.Bricks;
using UnityEngine;
namespace Brickcraft
{
public class Game : MonoBehaviour
{
public static Game Instance;
public static BreakAnimation breakAnimation;
public Shader transparentShader;
public Texture2D redTexture; // used to display invalid/colliding Brick previews
public Material transparentMaterial;
public GameObject breakAnimationPrefab;
public Material[] brickMaterials;
@@ -18,6 +20,8 @@ namespace Brickcraft
private void Awake() {
Instance = this;
breakAnimation = new BreakAnimation();
}
private void Start() {

View File

@@ -13,6 +13,9 @@ namespace Brickcraft
[HideInInspector]
public int inventorySlots = 36;
[HideInInspector]
RaycastHit latestHit;
private float rayLength = 5f;
private GameObject lookedBrick;
private Brick diggedBrick;
@@ -53,15 +56,14 @@ namespace Brickcraft
// debug Ray
//Debug.DrawRay(ray.origin, ray.direction * rayLength, Color.red);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, rayLength)) {
if (hit.collider.name.StartsWith("GridStud")) {
if (Physics.Raycast(ray, out latestHit, rayLength)) {
if (latestHit.collider.name.StartsWith("GridStud")) {
if (BrickCollisionDetector.Instance != null) {
BrickCollisionDetector.Instance.lookingAtStud(hit);
BrickCollisionDetector.Instance.lookingAtStud(latestHit);
}
lookedBrick = hit.transform.parent.gameObject;
} else if (hit.transform.tag == "Block") {
lookedBrick = hit.transform.gameObject;
lookedBrick = latestHit.transform.parent.gameObject;
} else if (latestHit.transform.tag == "Block") {
lookedBrick = latestHit.transform.gameObject;
}
}
}
@@ -70,6 +72,10 @@ namespace Brickcraft
if (activityStartTime == null) {
diggedBrick = Server.bricks[lookedBrick.name];
activityStartTime = DateTime.Now;
Vector3 hitPoint = latestHit.point;
hitPoint.z += lookedBrick.transform.position.z > 0 ? 0.001f : -0.001f;
hitPoint.x += lookedBrick.transform.position.x > 0 ? -0.001f : 0.001f;
Game.breakAnimation.showAt(hitPoint, Quaternion.FromToRotation(Vector3.back, latestHit.normal));
}
DateTime currentTime = DateTime.Now;
TimeSpan span = currentTime.Subtract((DateTime)activityStartTime);
@@ -88,6 +94,7 @@ namespace Brickcraft
if (_timer >= _duration) {
_timer = 0f;
SoundManager.Instance.play(SoundManager.EFFECT_DIG);
Game.breakAnimation.advance();
}
}
}
@@ -95,6 +102,7 @@ namespace Brickcraft
void stopDigging () {
diggedBrick = null;
activityStartTime = null;
Game.breakAnimation.hide();
}
public void addItem (UserItem userItem) {

View File

@@ -1,308 +0,0 @@
Shader "ModelEffect/VerticsOutline_Normal"
{
Properties {
_MainTex("Base (RGB)", 2D) = "white" {}
_OutlineFactor("Outline Factor", Range(0, 1)) = 0.5
_OutlineColor("Outline Color", Color) = (1,1,1,1)
_OutlineWidth("Outline Width", Range(0, 10)) = 0.002
_BodyAlpha("Body Alpha", Range(0, 1)) = 0.608
_Stencil("Stencil ID", Int) = 16
[HideInInspector] _StencilWriteMask("Stencil Write Mask", Float) = 255
[HideInInspector] _StencilReadMask("Stencil Read Mask", Float) = 255
}
SubShader {
Tags {
"RenderType" = "Transparent"
"Queue" = "Transparent"
"IgnoreProjector" = "True"
}
LOD 200
Pass {
Name "VerticsOutline_Outline_Stencil"
Cull Off
ZWrite Off
ZTest Always
ColorMask 0
Stencil {
Ref [_Stencil]
Comp Always
Pass Replace
ZFail Replace
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
UNITY_TRANSFER_FOG(o, o.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
UNITY_APPLY_FOG(i.fogCoord, col);
UNITY_OPAQUE_ALPHA(col.a);
return col;
}
ENDCG
}
Pass {
Name "VerticsOutline_Outline_Face1"
Cull Off
ZWrite On
//ZTest Always
ColorMask RGBA
Stencil {
Ref [_Stencil]
Comp NotEqual
Pass Keep
ZFail Keep
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
uniform fixed4 _OutlineColor;
uniform float _OutlineWidth;
uniform float _OutlineFactor;
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
float3 caculateVec = lerp(normalize(v.vertex.xyz), normalize(v.normal), _OutlineFactor);
o.vertex = UnityObjectToClipPos(v.vertex);
float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, caculateVec);
float2 offset = TransformViewToProjection(norm.xy);
o.vertex.xy += offset * o.vertex.z * _OutlineWidth;
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = _OutlineColor;
UNITY_APPLY_FOG(i.fogCoord, col);
UNITY_OPAQUE_ALPHA(col.a);
return col;
}
ENDCG
}
Pass {
Name "VerticsOutline_Outline_Face2"
Cull Off
ZWrite On
//ZTest Always
Blend SrcAlpha OneMinusSrcAlpha
Stencil {
Ref [_Stencil]
Comp NotEqual
Pass Keep
ZFail Keep
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
uniform fixed4 _OutlineColor;
uniform float _OutlineWidth;
uniform float _OutlineFactor;
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
float3 caculateVec = -lerp(normalize(v.vertex.xyz), normalize(v.normal), _OutlineFactor);
o.vertex = UnityObjectToClipPos(v.vertex);
float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, caculateVec);
float2 offset = TransformViewToProjection(norm.xy);
o.vertex.xy += offset * o.vertex.z * _OutlineWidth;
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = _OutlineColor;
UNITY_APPLY_FOG(i.fogCoord, col);
UNITY_OPAQUE_ALPHA(col.a);
return col;
}
ENDCG
}
Pass {
Name "VerticsOutline_Body"
Cull Back
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGBA
Stencil {
Ref[_Stencil]
Comp Always
Pass Replace
ZFail Replace
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
uniform float _BodyAlpha;
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord);
UNITY_APPLY_FOG(i.fogCoord, col);
UNITY_OPAQUE_ALPHA(col.a);
return fixed4(col.rgb, _BodyAlpha);
}
ENDCG
}
}
}

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: b555fbb7f59b3124b833a714142cdfdb
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
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@@ -1,5 +1,5 @@
fileFormatVersion: 2
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guid: 82a905f1ee1935e408fc7e9be069f3ba
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
@@ -50,7 +50,7 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
@@ -73,6 +73,30 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 2
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10
Logs/ApiUpdaterCheck.txt Normal file
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@@ -0,0 +1,10 @@
[api-updater (non-obsolete-error-filter)] 29/12/2020 15:53:15 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 588.5532ms
moved types parse time: 91ms
candidates parse time : 1ms
C# parse time : 783ms
candidates check time : 45ms
console write time : 1ms

1779
Logs/AssetImportWorker0.log Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -44,3 +44,15 @@ The following packages were added:
com.unity.textmeshpro@3.0.1
com.unity.timeline@1.3.6
com.unity.ugui@1.0.0
=== Tue Dec 29 14:53:15 2020
Packages were changed.
Update Mode: updateDependencies
The following packages were updated:
com.unity.ide.rider from version 1.2.1 to 2.0.7
com.unity.ide.visualstudio from version 2.0.2 to 2.0.5
com.unity.ide.vscode from version 1.2.1 to 1.2.3
com.unity.render-pipelines.high-definition from version 8.2.0 to 10.2.2
com.unity.test-framework from version 1.1.16 to 1.1.19

View File

@@ -1,10 +1,12 @@
{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "1.3.9",
"com.unity.ide.rider": "1.2.1",
"com.unity.ide.visualstudio": "2.0.2",
"com.unity.ide.vscode": "1.2.1",
"com.unity.test-framework": "1.1.16",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.5",
"com.unity.ide.vscode": "1.2.3",
"com.unity.render-pipelines.high-definition": "10.2.2",
"com.unity.test-framework": "1.1.19",
"com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.3.6",
"com.unity.ugui": "1.0.0",

View File

@@ -1,5 +1,11 @@
{
"dependencies": {
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.collab-proxy": {
"version": "1.3.9",
"depth": 0,
@@ -8,14 +14,14 @@
"url": "https://packages.unity.com"
},
"com.unity.ext.nunit": {
"version": "1.0.0",
"version": "1.0.5",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "1.2.1",
"version": "2.0.7",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -24,25 +30,72 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.2",
"version": "2.0.5",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.1",
"version": "1.2.3",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.16",
"com.unity.render-pipelines.core": {
"version": "10.2.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.high-definition": {
"version": "10.2.2",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.0",
"com.unity.render-pipelines.core": "10.2.2",
"com.unity.shadergraph": "10.2.2",
"com.unity.visualeffectgraph": "10.2.2",
"com.unity.render-pipelines.high-definition-config": "10.2.2"
},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.high-definition-config": {
"version": "10.2.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.render-pipelines.core": "10.2.2"
},
"url": "https://packages.unity.com"
},
"com.unity.searcher": {
"version": "4.3.1",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
"version": "10.2.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.render-pipelines.core": "10.2.2",
"com.unity.searcher": "4.3.1"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.19",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.5",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
@@ -73,6 +126,15 @@
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.visualeffectgraph": {
"version": "10.2.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.shadergraph": "10.2.2"
},
"url": "https://packages.unity.com"
},
"com.unity.modules.ai": {
"version": "1.0.0",
"depth": 0,

View File

@@ -28,6 +28,7 @@ GraphicsSettings:
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@@ -36,9 +37,8 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 27c38f7bb3f1c3c489ba1175a0900906, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -57,7 +57,7 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 257
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0

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@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 63a2978a97e4fc04cb9d905947216f3d, type: 3}
m_Name:
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m_ProjectSettingFolderPath: HDRPDefaultResources
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m_WizardPopupAlreadyShownOnce: 0
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m_WizardNeedRestartAfterChangingToDX12: 0
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@@ -293,3 +293,195 @@ InputManager:
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: joystick button 8
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: backspace
altNegativeButton:
altPositiveButton: joystick button 9
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Reset
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Next
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page down
altNegativeButton:
altPositiveButton: joystick button 5
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Previous
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page up
altNegativeButton:
altPositiveButton: joystick button 4
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Validate
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Persistent
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: right shift
altNegativeButton:
altPositiveButton: joystick button 2
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Multiplier
descriptiveName:
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positiveButton: left shift
altNegativeButton:
altPositiveButton: joystick button 3
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
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axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
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positiveButton: right
altNegativeButton:
altPositiveButton:
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dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
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axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Vertical
descriptiveName:
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positiveButton: up
altNegativeButton:
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m_Name: Debug Vertical
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positiveButton: up
altNegativeButton:
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dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
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axis: 6
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
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@@ -344,7 +344,15 @@ PlayerSettings:
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iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapEncodingQuality:
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m_EncodingQuality: 2
- m_BuildTarget: Android
m_EncodingQuality: 2
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m_EncodingQuality: 2
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@@ -1,2 +1,2 @@
m_EditorVersion: 2020.1.8f1
m_EditorVersionWithRevision: 2020.1.8f1 (22e8c0b0c3ec)
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skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
@@ -40,6 +40,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
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@@ -53,7 +54,7 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
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skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
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@@ -75,6 +76,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
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@@ -88,7 +90,7 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
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skinWeights: 2
textureQuality: 0
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@@ -110,6 +112,7 @@ QualitySettings:
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@@ -36,4 +36,5 @@ WIP. Combining Lego like bricks + Minecraft buidling style in Unity.
- Tapping sound effect - https://freesound.org/people/rioforce/sounds/233654/
- Dig + remove block sound effect - https://freesound.org/people/Agaxly/sounds/213005/
- Brick models - https://www.mecabricks.com/
- Brick models - https://www.mecabricks.com/
- Break texture - MooCwzRck - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1223258-16x128x-1-4-5-compatible-okami-texture-pack?page=5