mirror of
https://github.com/tetreum/brickcraft.git
synced 2026-01-06 10:49:30 -06:00
+ Upgrade to HDRP pipeline
+ Upgrade to Unity 2020.2.1f1 + Show break decal when breaking a brick
This commit is contained in:
6
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6
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|
||||
m_Value: 1
|
||||
min: 0
|
||||
upperHemisphereLuxColor:
|
||||
m_OverrideState: 0
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
desiredLuxValue:
|
||||
m_OverrideState: 0
|
||||
m_Value: 20000
|
||||
updateMode:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
updatePeriod:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: 0
|
||||
includeSunInBaking:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
earthPreset:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
sphericalMode:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
seaLevel:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
planetaryRadius:
|
||||
m_OverrideState: 0
|
||||
m_Value: 6378100
|
||||
min: 0
|
||||
planetCenterPosition:
|
||||
m_OverrideState: 0
|
||||
m_Value: {x: 0, y: -6378100, z: 0}
|
||||
airDensityR:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.04534
|
||||
min: 0
|
||||
max: 1
|
||||
airDensityG:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.10237241
|
||||
min: 0
|
||||
max: 1
|
||||
airDensityB:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.23264056
|
||||
min: 0
|
||||
max: 1
|
||||
airTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0.9, g: 0.9, b: 1, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 0
|
||||
showEyeDropper: 1
|
||||
airMaximumAltitude:
|
||||
m_OverrideState: 0
|
||||
m_Value: 55261.973
|
||||
min: 0
|
||||
aerosolDensity:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.01192826
|
||||
min: 0
|
||||
max: 1
|
||||
aerosolTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0.9, g: 0.9, b: 0.9, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 0
|
||||
showEyeDropper: 1
|
||||
aerosolMaximumAltitude:
|
||||
m_OverrideState: 0
|
||||
m_Value: 8289.296
|
||||
min: 0
|
||||
aerosolAnisotropy:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: -1
|
||||
max: 1
|
||||
numberOfBounces:
|
||||
m_OverrideState: 0
|
||||
m_Value: 8
|
||||
min: 1
|
||||
max: 10
|
||||
groundTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0.4, g: 0.25, b: 0.15, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 0
|
||||
showEyeDropper: 0
|
||||
groundColorTexture:
|
||||
m_OverrideState: 0
|
||||
m_Value: {fileID: 0}
|
||||
groundEmissionTexture:
|
||||
m_OverrideState: 0
|
||||
m_Value: {fileID: 0}
|
||||
groundEmissionMultiplier:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
planetRotation:
|
||||
m_OverrideState: 0
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
spaceEmissionTexture:
|
||||
m_OverrideState: 0
|
||||
m_Value: {fileID: 0}
|
||||
spaceEmissionMultiplier:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
spaceRotation:
|
||||
m_OverrideState: 0
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
colorSaturation:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
max: 1
|
||||
alphaSaturation:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
max: 1
|
||||
alphaMultiplier:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
max: 1
|
||||
horizonTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 0
|
||||
showEyeDropper: 0
|
||||
zenithTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 0
|
||||
showEyeDropper: 0
|
||||
horizonZenithShift:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: -1
|
||||
max: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c65f2440cca9384c87a2e506b9020ce
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -16,7 +16,7 @@ LightingSettings:
|
||||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 1
|
||||
m_BakeBackend: 1
|
||||
m_BakeBackend: 2
|
||||
m_LightmapMaxSize: 1024
|
||||
m_BakeResolution: 40
|
||||
m_Padding: 2
|
||||
|
||||
42
Assets/Scripts/BreakAnimation.cs
Normal file
42
Assets/Scripts/BreakAnimation.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.HighDefinition;
|
||||
|
||||
namespace Brickcraft.Bricks {
|
||||
public class BreakAnimation
|
||||
{
|
||||
float[] frames = new float[] {
|
||||
1.1f, 1.2f, 1.3f, 1.4f, 1.5f, 1.6f, 1.7f, 1.8f, 1.9f
|
||||
};
|
||||
|
||||
private GameObject prefab;
|
||||
public DecalProjector decalProjector;
|
||||
|
||||
private int currentFrame = 0;
|
||||
|
||||
public void advance () {
|
||||
decalProjector.uvBias = new Vector2(frames[currentFrame], 0);
|
||||
currentFrame++;
|
||||
}
|
||||
|
||||
public void showAt (Vector3 position, Quaternion rotation) {
|
||||
if (prefab == null) {
|
||||
prefab = Game.Instantiate(Game.Instance.breakAnimationPrefab, Vector3.zero, Quaternion.identity);
|
||||
decalProjector = prefab.GetComponent<DecalProjector>();
|
||||
}
|
||||
prefab.transform.position = position;
|
||||
prefab.transform.rotation = rotation;
|
||||
reset();
|
||||
prefab.SetActive(true);
|
||||
}
|
||||
|
||||
public void hide () {
|
||||
prefab.SetActive(false);
|
||||
}
|
||||
|
||||
public void reset () {
|
||||
currentFrame = 0;
|
||||
advance();
|
||||
currentFrame = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/BreakAnimation.cs.meta
Normal file
11
Assets/Scripts/BreakAnimation.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e94deec071d9a14bbabd51a9e6350f9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,7 +14,6 @@ namespace Brickcraft
|
||||
public int currentBrickType;
|
||||
|
||||
private Material m;
|
||||
public Shader originalShader;
|
||||
private bool isColliding = false;
|
||||
private Vector3 lastPos;
|
||||
private Vector3 currentStud;
|
||||
@@ -45,9 +44,11 @@ namespace Brickcraft
|
||||
trans.gameObject.layer = ignoreRayCastLayer;
|
||||
}
|
||||
|
||||
m = GetComponent<Renderer>().material;
|
||||
originalShader = m.shader;
|
||||
m.shader = Game.Instance.transparentShader;
|
||||
Renderer renderer = GetComponent<Renderer>();
|
||||
// disable shadows to make it easier to see when placing
|
||||
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
renderer.sharedMaterial = Game.Instance.transparentMaterial;
|
||||
m = renderer.sharedMaterial;
|
||||
|
||||
Collider[] colliders = GetComponents<Collider>();
|
||||
|
||||
@@ -198,7 +199,7 @@ namespace Brickcraft
|
||||
move(pos, Quaternion.identity);
|
||||
return;
|
||||
}*/
|
||||
move(currentStud, latestStudGrid.rotation);
|
||||
move(currentStud, pivot.rotation);
|
||||
}
|
||||
|
||||
public void move(Vector3 pos, Quaternion rotation) {
|
||||
@@ -207,13 +208,13 @@ namespace Brickcraft
|
||||
}
|
||||
pivot.position = pos;
|
||||
pivot.rotation = rotation;
|
||||
transform.localRotation = Quaternion.identity; // localy reset child rotation
|
||||
transform.localRotation = Quaternion.identity; // localy reset child rotation as it should always be identity
|
||||
setValid(true);
|
||||
lastPos = pos;
|
||||
}
|
||||
|
||||
private void setValid (bool isValid) {
|
||||
m.SetTexture("_MainTex", isValid ? null : Game.Instance.redTexture);
|
||||
m.SetColor("_BaseColor", isValid ? Color.white : Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using UnityEngine;
|
||||
using Brickcraft.Bricks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Brickcraft
|
||||
{
|
||||
public class Game : MonoBehaviour
|
||||
{
|
||||
public static Game Instance;
|
||||
public static BreakAnimation breakAnimation;
|
||||
|
||||
public Shader transparentShader;
|
||||
public Texture2D redTexture; // used to display invalid/colliding Brick previews
|
||||
public Material transparentMaterial;
|
||||
public GameObject breakAnimationPrefab;
|
||||
|
||||
public Material[] brickMaterials;
|
||||
|
||||
@@ -18,6 +20,8 @@ namespace Brickcraft
|
||||
|
||||
private void Awake() {
|
||||
Instance = this;
|
||||
|
||||
breakAnimation = new BreakAnimation();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
|
||||
@@ -13,6 +13,9 @@ namespace Brickcraft
|
||||
[HideInInspector]
|
||||
public int inventorySlots = 36;
|
||||
|
||||
[HideInInspector]
|
||||
RaycastHit latestHit;
|
||||
|
||||
private float rayLength = 5f;
|
||||
private GameObject lookedBrick;
|
||||
private Brick diggedBrick;
|
||||
@@ -53,15 +56,14 @@ namespace Brickcraft
|
||||
// debug Ray
|
||||
//Debug.DrawRay(ray.origin, ray.direction * rayLength, Color.red);
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, rayLength)) {
|
||||
if (hit.collider.name.StartsWith("GridStud")) {
|
||||
if (Physics.Raycast(ray, out latestHit, rayLength)) {
|
||||
if (latestHit.collider.name.StartsWith("GridStud")) {
|
||||
if (BrickCollisionDetector.Instance != null) {
|
||||
BrickCollisionDetector.Instance.lookingAtStud(hit);
|
||||
BrickCollisionDetector.Instance.lookingAtStud(latestHit);
|
||||
}
|
||||
lookedBrick = hit.transform.parent.gameObject;
|
||||
} else if (hit.transform.tag == "Block") {
|
||||
lookedBrick = hit.transform.gameObject;
|
||||
lookedBrick = latestHit.transform.parent.gameObject;
|
||||
} else if (latestHit.transform.tag == "Block") {
|
||||
lookedBrick = latestHit.transform.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -70,6 +72,10 @@ namespace Brickcraft
|
||||
if (activityStartTime == null) {
|
||||
diggedBrick = Server.bricks[lookedBrick.name];
|
||||
activityStartTime = DateTime.Now;
|
||||
Vector3 hitPoint = latestHit.point;
|
||||
hitPoint.z += lookedBrick.transform.position.z > 0 ? 0.001f : -0.001f;
|
||||
hitPoint.x += lookedBrick.transform.position.x > 0 ? -0.001f : 0.001f;
|
||||
Game.breakAnimation.showAt(hitPoint, Quaternion.FromToRotation(Vector3.back, latestHit.normal));
|
||||
}
|
||||
DateTime currentTime = DateTime.Now;
|
||||
TimeSpan span = currentTime.Subtract((DateTime)activityStartTime);
|
||||
@@ -88,6 +94,7 @@ namespace Brickcraft
|
||||
if (_timer >= _duration) {
|
||||
_timer = 0f;
|
||||
SoundManager.Instance.play(SoundManager.EFFECT_DIG);
|
||||
Game.breakAnimation.advance();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -95,6 +102,7 @@ namespace Brickcraft
|
||||
void stopDigging () {
|
||||
diggedBrick = null;
|
||||
activityStartTime = null;
|
||||
Game.breakAnimation.hide();
|
||||
}
|
||||
|
||||
public void addItem (UserItem userItem) {
|
||||
|
||||
@@ -1,308 +0,0 @@
|
||||
Shader "ModelEffect/VerticsOutline_Normal"
|
||||
{
|
||||
Properties {
|
||||
_MainTex("Base (RGB)", 2D) = "white" {}
|
||||
_OutlineFactor("Outline Factor", Range(0, 1)) = 0.5
|
||||
_OutlineColor("Outline Color", Color) = (1,1,1,1)
|
||||
_OutlineWidth("Outline Width", Range(0, 10)) = 0.002
|
||||
_BodyAlpha("Body Alpha", Range(0, 1)) = 0.608
|
||||
|
||||
_Stencil("Stencil ID", Int) = 16
|
||||
|
||||
[HideInInspector] _StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||
[HideInInspector] _StencilReadMask("Stencil Read Mask", Float) = 255
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags {
|
||||
"RenderType" = "Transparent"
|
||||
"Queue" = "Transparent"
|
||||
"IgnoreProjector" = "True"
|
||||
}
|
||||
LOD 200
|
||||
|
||||
Pass {
|
||||
Name "VerticsOutline_Outline_Stencil"
|
||||
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
ColorMask 0
|
||||
|
||||
Stencil {
|
||||
Ref [_Stencil]
|
||||
Comp Always
|
||||
Pass Replace
|
||||
ZFail Replace
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
UNITY_TRANSFER_FOG(o, o.vertex);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = tex2D(_MainTex, i.texcoord);
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
UNITY_OPAQUE_ALPHA(col.a);
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "VerticsOutline_Outline_Face1"
|
||||
|
||||
Cull Off
|
||||
ZWrite On
|
||||
//ZTest Always
|
||||
ColorMask RGBA
|
||||
|
||||
Stencil {
|
||||
Ref [_Stencil]
|
||||
Comp NotEqual
|
||||
Pass Keep
|
||||
ZFail Keep
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
uniform fixed4 _OutlineColor;
|
||||
uniform float _OutlineWidth;
|
||||
uniform float _OutlineFactor;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
float3 caculateVec = lerp(normalize(v.vertex.xyz), normalize(v.normal), _OutlineFactor);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, caculateVec);
|
||||
float2 offset = TransformViewToProjection(norm.xy);
|
||||
o.vertex.xy += offset * o.vertex.z * _OutlineWidth;
|
||||
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = _OutlineColor;
|
||||
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
UNITY_OPAQUE_ALPHA(col.a);
|
||||
return col;
|
||||
}
|
||||
|
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ZFail Keep
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ReadMask[_StencilReadMask]
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WriteMask[_StencilWriteMask]
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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float3 normal : NORMAL;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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struct v2f {
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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UNITY_VERTEX_OUTPUT_STEREO
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sampler2D _MainTex;
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float4 _MainTex_ST;
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uniform fixed4 _OutlineColor;
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uniform float _OutlineWidth;
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uniform float _OutlineFactor;
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v2f vert(appdata_t v)
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{
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v2f o;
|
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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float3 caculateVec = -lerp(normalize(v.vertex.xyz), normalize(v.normal), _OutlineFactor);
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o.vertex = UnityObjectToClipPos(v.vertex);
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float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, caculateVec);
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float2 offset = TransformViewToProjection(norm.xy);
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o.vertex.xy += offset * o.vertex.z * _OutlineWidth;
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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UNITY_TRANSFER_FOG(o,o.vertex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = _OutlineColor;
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UNITY_APPLY_FOG(i.fogCoord, col);
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UNITY_OPAQUE_ALPHA(col.a);
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return col;
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}
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ENDCG
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Pass {
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Name "VerticsOutline_Body"
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Cull Back
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ZWrite On
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask RGBA
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Stencil {
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Ref[_Stencil]
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Comp Always
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Pass Replace
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ZFail Replace
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ReadMask[_StencilReadMask]
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WriteMask[_StencilWriteMask]
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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uniform float _BodyAlpha;
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v2f vert(appdata_t v)
|
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{
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v2f o;
|
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
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UNITY_TRANSFER_FOG(o,o.vertex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.texcoord);
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UNITY_APPLY_FOG(i.fogCoord, col);
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UNITY_OPAQUE_ALPHA(col.a);
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return fixed4(col.rgb, _BodyAlpha);
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}
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ENDCG
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}
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}
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assetBundleVariant:
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BIN
Assets/Textures/BreakBrickAnimation.png
Normal file
BIN
Assets/Textures/BreakBrickAnimation.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 47 KiB |
@@ -1,5 +1,5 @@
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 0
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androidETC2FallbackOverride: 0
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buildTarget: WebGL
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maxTextureSize: 2048
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textureFormat: -1
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Binary file not shown.
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10
Logs/ApiUpdaterCheck.txt
Normal file
10
Logs/ApiUpdaterCheck.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
[api-updater (non-obsolete-error-filter)] 29/12/2020 15:53:15 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
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[api-updater (non-obsolete-error-filter)]
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||||
----------------------------------
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||||
jit/startup time : 588.5532ms
|
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moved types parse time: 91ms
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||||
candidates parse time : 1ms
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C# parse time : 783ms
|
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candidates check time : 45ms
|
||||
console write time : 1ms
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||||
|
||||
1779
Logs/AssetImportWorker0.log
Normal file
1779
Logs/AssetImportWorker0.log
Normal file
File diff suppressed because it is too large
Load Diff
@@ -44,3 +44,15 @@ The following packages were added:
|
||||
com.unity.textmeshpro@3.0.1
|
||||
com.unity.timeline@1.3.6
|
||||
com.unity.ugui@1.0.0
|
||||
|
||||
=== Tue Dec 29 14:53:15 2020
|
||||
|
||||
Packages were changed.
|
||||
Update Mode: updateDependencies
|
||||
|
||||
The following packages were updated:
|
||||
com.unity.ide.rider from version 1.2.1 to 2.0.7
|
||||
com.unity.ide.visualstudio from version 2.0.2 to 2.0.5
|
||||
com.unity.ide.vscode from version 1.2.1 to 1.2.3
|
||||
com.unity.render-pipelines.high-definition from version 8.2.0 to 10.2.2
|
||||
com.unity.test-framework from version 1.1.16 to 1.1.19
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
{
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"dependencies": {
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||||
"com.unity.2d.sprite": "1.0.0",
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||||
"com.unity.collab-proxy": "1.3.9",
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"com.unity.ide.rider": "1.2.1",
|
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"com.unity.ide.visualstudio": "2.0.2",
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"com.unity.ide.vscode": "1.2.1",
|
||||
"com.unity.test-framework": "1.1.16",
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||||
"com.unity.ide.rider": "2.0.7",
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||||
"com.unity.ide.visualstudio": "2.0.5",
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||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.render-pipelines.high-definition": "10.2.2",
|
||||
"com.unity.test-framework": "1.1.19",
|
||||
"com.unity.textmeshpro": "3.0.1",
|
||||
"com.unity.timeline": "1.3.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
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@@ -1,5 +1,11 @@
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{
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"dependencies": {
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||||
"com.unity.2d.sprite": {
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"depth": 0,
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"source": "builtin",
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||||
"dependencies": {}
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||||
},
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||||
"com.unity.collab-proxy": {
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||||
"version": "1.3.9",
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"depth": 0,
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@@ -8,14 +14,14 @@
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||||
"url": "https://packages.unity.com"
|
||||
},
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||||
"com.unity.ext.nunit": {
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"version": "1.0.0",
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"version": "1.0.5",
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"depth": 1,
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"source": "registry",
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||||
"dependencies": {},
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||||
"url": "https://packages.unity.com"
|
||||
},
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||||
"com.unity.ide.rider": {
|
||||
"version": "1.2.1",
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||||
"version": "2.0.7",
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||||
"depth": 0,
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||||
"source": "registry",
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||||
"dependencies": {
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||||
@@ -24,25 +30,72 @@
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||||
"url": "https://packages.unity.com"
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||||
},
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||||
"com.unity.ide.visualstudio": {
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||||
"version": "2.0.2",
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||||
"version": "2.0.5",
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||||
"depth": 0,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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||||
},
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||||
"com.unity.ide.vscode": {
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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"com.unity.test-framework": {
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"version": "1.1.16",
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"com.unity.render-pipelines.core": {
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"depth": 1,
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"source": "registry",
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"dependencies": {
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||||
"com.unity.ugui": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.render-pipelines.high-definition": {
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"version": "10.2.2",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.ext.nunit": "1.0.0",
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"com.unity.render-pipelines.core": "10.2.2",
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"com.unity.shadergraph": "10.2.2",
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"com.unity.visualeffectgraph": "10.2.2",
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"com.unity.render-pipelines.high-definition-config": "10.2.2"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.render-pipelines.high-definition-config": {
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"depth": 1,
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.searcher": {
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"version": "4.3.1",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.shadergraph": {
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"version": "10.2.2",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.render-pipelines.core": "10.2.2",
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"com.unity.searcher": "4.3.1"
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"url": "https://packages.unity.com"
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"com.unity.test-framework": {
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"com.unity.ext.nunit": "1.0.5",
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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@@ -73,6 +126,15 @@
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"com.unity.modules.imgui": "1.0.0"
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}
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},
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"com.unity.visualeffectgraph": {
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"version": "10.2.2",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.shadergraph": "10.2.2"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.modules.ai": {
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"depth": 0,
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m_VideoShadersIncludeMode: 2
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m_AlwaysIncludedShaders:
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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m_FogKeepExp2: 1
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0
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m_LogWhenShaderIsCompiled: 0
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m_AllowEnlightenSupportForUpgradedProject: 0
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22
ProjectSettings/HDRPProjectSettings.asset
Normal file
22
ProjectSettings/HDRPProjectSettings.asset
Normal file
@@ -0,0 +1,22 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 63a2978a97e4fc04cb9d905947216f3d, type: 3}
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m_ProjectSettingFolderPath: HDRPDefaultResources
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positiveButton: left ctrl
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positiveButton: backspace
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altPositiveButton: joystick button 9
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positiveButton: left alt
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- Tapping sound effect - https://freesound.org/people/rioforce/sounds/233654/
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- Dig + remove block sound effect - https://freesound.org/people/Agaxly/sounds/213005/
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- Brick models - https://www.mecabricks.com/
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- Brick models - https://www.mecabricks.com/
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- Break texture - MooCwzRck - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1223258-16x128x-1-4-5-compatible-okami-texture-pack?page=5
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Reference in New Issue
Block a user