using System.Collections.Generic; using UnityEngine; namespace Brickcraft { public class BrickModel { public enum Category { Brick = 1, Plate = 2 }; public int type; public int heightInPlates; public Category category; public Vector3 pivot = Vector3.zero; // the point from where we will rotate/place it public float hardness = 4; //seconds with bare hands public Dictionary> studs = new Dictionary>(); } }