using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace Brickcraft.Bricks { public class BreakAnimation { float[] frames = new float[] { 1.1f, 1.2f, 1.3f, 1.4f, 1.5f, 1.6f, 1.7f, 1.8f, 1.9f }; private GameObject prefab; public DecalProjector decalProjector; private int currentFrame = 0; public void advance () { decalProjector.uvBias = new Vector2(frames[currentFrame], 0); currentFrame++; } public void showAt (Vector3 position, Quaternion rotation) { if (prefab == null) { prefab = Game.Instantiate(Game.Instance.breakAnimationPrefab, Vector3.zero, Quaternion.identity); decalProjector = prefab.GetComponent(); } prefab.transform.position = position; prefab.transform.rotation = rotation; reset(); prefab.SetActive(true); } public void hide () { prefab.SetActive(false); } public void reset () { currentFrame = 0; advance(); currentFrame = 0; } } }