Files
brickcraft/Assets/Scripts/SoundManager.cs
2020-12-27 10:35:30 +01:00

23 lines
497 B
C#

using UnityEngine;
public class SoundManager : MonoBehaviour {
public const string EFFECT_TAPPING = "tapping";
public const string EFFECT_DIG = "dig";
public const string EFFECT_REMOVE_BLOCK = "removeblock";
private AudioSource stereo;
public static SoundManager Instance;
void Awake () {
Instance = this;
stereo = GetComponent<AudioSource>();
}
public void play (string name) {
stereo.clip = Resources.Load("Sound/Effects/" + name) as AudioClip;
stereo.Play();
}
}