Files
brickcraft/Assets/Scripts/Server.cs
tetreum 93980df01e + Update BrickPreviewer whenever fastInventory is updated
= Move test bricks to Server.spawnBrick system
2020-12-27 12:03:51 +01:00

149 lines
4.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class Server : MonoBehaviour
{
public static Server Instance;
public static Dictionary<string, Brick> bricks = new Dictionary<string, Brick>();
public static Dictionary<int, BrickModel> brickModels = new Dictionary<int, BrickModel>();
public static Dictionary<string, GameObject> brickPrefabs = new Dictionary<string, GameObject>();
public static Dictionary<int, Item> items = new Dictionary<int, Item>() {
{3003, new Item(){
id = 3003,
type = Item.Type.Brick,
name = "A brick"
} },
{3022, new Item(){
id = 3022,
type = Item.Type.Brick,
name = "A brick"
} },
{3024, new Item(){
id = 3024,
type = Item.Type.Brick,
name = "A brick"
} },
{22885, new Item(){
id = 22885,
type = Item.Type.Brick,
name = "A brick"
} },
};
public const float studSize = 0.398f;
public const float plateHeight = (0.478f / 3);
public GameObject[] prefabs;
void Awake() {
Instance = this;
setupBrickModels();
processPrefabs();
}
private void Start() {
setupTest();
}
void processPrefabs() {
foreach (var prefab in prefabs) {
brickPrefabs.Add(prefab.name, prefab);
}
}
void setupTest () {
spawnBrick(3003, new Vector3(3.327f, 0, -4.196f), Quaternion.identity);
spawnBrick(3003, new Vector3(1.468601f, 0, -4.383173f), Quaternion.identity);
spawnBrick(3024, new Vector3(2.374763f, 0.372f, -3.981043f), Quaternion.identity);
spawnBrick(3022, new Vector3(0.1108012f, 0.355f, -4.368471f), Quaternion.identity);
spawnBrick(22885, new Vector3(-1.03f, 0.15f, -4.299f), Quaternion.identity);
}
public void spawnBrick (int model, Vector3 position, Quaternion rotation) {
GameObject brickObj = Instantiate(brickPrefabs[model.ToString()], position, rotation);
Brick brick = new Brick();
brick.id = System.Guid.NewGuid().ToString();
brick.type = model;
brick.gameObject = brickObj;
bricks.Add(brick.id, brick);
brickObj.name = brick.id;
SoundManager.Instance.play(SoundManager.EFFECT_TAPPING);
}
public void removeBrick(Brick brick) {
bricks.Remove(brick.id);
Destroy(brick.gameObject);
}
private void setupBrickModels() {
BrickModel brick;
brick = new BrickModel();
brick.type = 3003;
brick.heightInPlates = 3;
brick.category = BrickModel.Category.Brick;
brick.studs = new Dictionary<int, Dictionary<int, int[]>>() {
{0, new Dictionary<int, int[]>() {
{0, new int[]{1, 2} },
{1, new int[]{0, 3} },
{2, new int[]{0, 3} },
{3, new int[]{1, 2} },
}
}
};
brickModels.Add(brick.type, brick);
brick = new BrickModel();
brick.type = 22885;
brick.heightInPlates = 6;
brick.category = BrickModel.Category.Brick;
brick.studs = new Dictionary<int, Dictionary<int, int[]>>() {
{0, new Dictionary<int, int[]>() {
{0, new int[]{1, 2} },
{1, new int[]{0, 3} },
{2, new int[]{0, 3} },
{3, new int[]{1, 2} },
}
},
{1, new Dictionary<int, int[]>() {
{0, new int[]{1} },
{1, new int[]{0} },
}
},
};
brickModels.Add(brick.type, brick);
brick = new BrickModel();
brick.type = 3022;
brick.heightInPlates = 1;
brick.category = BrickModel.Category.Plate;
brick.studs = new Dictionary<int, Dictionary<int, int[]>>() {
{0, new Dictionary<int, int[]>() {
{0, new int[]{1, 2} },
{1, new int[]{0, 3} },
{2, new int[]{0, 3} },
{3, new int[]{1, 2} },
}
}
};
brickModels.Add(brick.type, brick);
brick = new BrickModel();
brick.type = 3024;
brick.heightInPlates = 1;
brick.category = BrickModel.Category.Plate;
brick.studs = new Dictionary<int, Dictionary<int, int[]>>() {
{0, new Dictionary<int, int[]>() {
{0, new int[]{ } },
}
}
};
brickModels.Add(brick.type, brick);
}
}