Convert a matrix table into a brickr 3D object
bricks_from_table(matrix_table, color_guide = lego_colors, .re_level = TRUE, increment_level = 0, max_level = Inf, increment_x = 0, max_x = Inf, increment_y = 0, max_y = Inf, exclude_color = NULL, exclude_level = NULL)
| matrix_table | A data frame of a 3D brick model desigh. Left-most column is level/height/z dimension, with rows as Y axis and columns as X axis. See example. Use |
|---|---|
| color_guide | A data frame linking numeric |
| .re_level | Logical to reassign the Level/z dimension to layers in alphanumeric order. Set to FALSE to explicitly provide levels. |
| increment_level | Default '0'. Use in animations. Shift Level/z dimension by an integer. |
| max_level | Default 'Inf'. Use in animations. Any Level/z values above this value will be cut off. |
| increment_x | Default '0'. Use in animations. Shift x dimension by an integer. |
| max_x | Default 'Inf'. Use in animations. Any x values above this value will be cut off. |
| increment_y | Default '0'. Use in animations. Shift y dimension by an integer. |
| max_y | Default 'Inf'. Use in animations. Any y values above this value will be cut off. |
| exclude_color | Numeric array of color ID numbers to exclude. |
| exclude_level | Numeric array of Level/z dimensions to exclude. |
A list with elements Img_lego to pass to collect_bricks().
Other 3D Models: bricks_from_coords,
bricks_from_excel,
bricks_from_mosaic,
bricks_from_rayshader,
build_bricks