Build 3D brick model with rayshader.
build_bricks(brick_list, brick_type = "brick", brick_res = "sd", view_levels = NULL, solidcolor = "#a3a2a4", ...)
| brick_list | List output from collect_bricks(). Contains an element |
|---|---|
| brick_type | Type of brick to use. Default is 'brick'. Other option is 'plate', which is 1/3 the height of a brick. |
| brick_res | Resolution, expressed at number of pixels on one side of a 1x1 brick. Defaults to 'sd' (15px). Use 'hd' for 30px per brick, and 'uhd' for 60px. Enter a value for a custom resolution. High resolutions take longer to render. |
| view_levels | Numeric array of Levels/z values to display. Leave as |
| solidcolor | Hex color of mosaic base. Only renders on bottom. |
| ... | All other inputs from rayshader::plot_3d() EXCEPT |
3D brick model rendered in the 'rgl' package.