Helper function to convert a level from a 3D model into a rayshader-friendly object.

layer_from_bricks(brick_list, brick_type = "brick", lev = 1,
  brick_res = "sd")

Arguments

brick_list

List output from table_to_bricks(). Contains an element Img_lego.

brick_type

Type of brick to use. Default is 'brick'. Other option is 'plate', which is 1/3 the height of a brick.

lev

z-level of 3D model

brick_res

Resolution, expressed at number of pixels on one side of a 1x1 brick. Defaults to 'sd' (15px). Use 'hd' for 30px per brick, and 'uhd' for 60px. Enter a value for a custom resolution. High resolutions take longer to render.

Value

A list with elements threed_elevation and threed_hillshade to created 3D mosiacs with the rayshader package.