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228 lines
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228 lines
10 KiB
Plaintext
---
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title: "Emulate LEGO Bricks in 2D and 3D"
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output:
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github_document:
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fig_width: 7.5
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fig_height: 6
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html_preview: false
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---
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```{r setup, include=FALSE}
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knitr::opts_chunk$set(echo = TRUE)
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rgl::setupKnitr()
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library(brickr)
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library(jpeg)
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library(tidyverse)
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```
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# brickr <img src='man/figures/logo.png' align="right" height="138" />
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<!-- <!-- badges: start -->
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[](https://CRAN.R-project.org/package=brickr)
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[](https://cran.r-project.org/package=brickr)
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[](https://www.tidyverse.org/lifecycle/#experimental)
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[](https://travis-ci.org/ryantimpe/brickr)
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<!-- <!-- badges: end -->
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## Overview
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**brickr** is a package for bringing the LEGO® experience into the R and [tidyverse](https://www.tidyverse.org/) ecosystem.
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The package is divided into 2 systems:
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- [**Mosaics**](#mosaics): Convert image files into mosaics that could be built using LEGO bricks.
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- [**3D Models**](#3d-models): Build 3D LEGO models from data tables using [rgl](https://CRAN.R-project.org/package=rgl).
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brickr also includes tools help users create the Mosaics and 3D model output using real LEGO elements.
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Check out [brickr.org](http://brickr.org) for more detail!
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### What's the point?
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The goal of **brickr** is to provide a series of tools to integrate the LEGO system with R by:
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- Enhancing a real world building experience with mosaics, generated instructions, and piece counts.
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- Generating interest in R and coding for new audiences with easy-to-create 3D models.
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- Embracing pure novelty.
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*brickr is developed under the [Fair Play](https://www.lego.com/en-us/legal/notices-and-policies/fair-play/) policy using publicly available information about LEGO products. brickr is not affiliated with The LEGO Group.*
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## Installation
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``` r
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# Install from CRAN
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install.packages("brickr")
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# To install the latest development version from Github:
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# install.packages("remotes")
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remotes::install_github("ryantimpe/brickr")
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```
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## Mosaics
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The mosaic functions renders an imported JPG or PNG file using LEGO colors and bricks.
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```{r m1_set, fig.width = 3, fig.height=3, echo = TRUE, message = FALSE, warning = FALSE}
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demo_img = tempfile()
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download.file("http://ryantimpe.com/files/mf_unicorn.PNG", demo_img, mode="wb")
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mosaic1 <- png::readPNG(demo_img) %>%
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image_to_mosaic(img_size = 36) #Length of each side of mosaic in "bricks"
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#Plot 2D mosaic
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mosaic1 %>% build_mosaic()
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```
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In general, any **brickr** function that begins with `build_` generates a graphical output from a **brickr** list object, generated from other functions.
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### Customization
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`image_to_mosaic()` can take a few important arguments. See `?image_to_mosaic()` for full detail.
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- `img_size` Providing a single value, such as `48`, crops the image to a square. Inputting a 2-element array, `c(56, 48)`, will output a rectangular image of `c(width, height)`.
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- `color_table` & `color_palette` Options to limit the color of bricks used in mosaics, as not all colors produced by LEGO are readily available. Set `color_palette` to 'universal' or `c('universal', 'generic')` to limit colors to the most common ones. Use a subset of the data frame `lego_colors` as the `color_table` to specify a custom palette.
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- `method` Technique used to map image colors into the allowed brick colors. Defaults to 'cie94`, but other options include 'cie2000' and 'euclidean'. Also includes the option 'brickr_classic', used in previous version of the package.
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## 3D Models
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The `bricks_from_*` series of functions creates 3D models of LEGO bricks from a variety of input formats.
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- `bricks_from_table()` & `bricks_from_excel()` convert a matrix-shaped table of integers into LEGO bricks. For simple models, this table can be made manually using `data.frame()` or `tibble::tribble()`. For more advanced models, it's recommended you use MS Excel or a .csv file. The left-most column in the table is associated with the Level or z-axis of the model. `bricks_from_excel()` is a wrapper function to more easily build models designed using a Microsoft Excel template. Please see this repo: [brickr toybox](https://github.com/ryantimpe/brickr_toybox).
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- `bricks_from_coords()` takes a data frame with `x`, `y`, & `z` integer values, and `Color` columns, where each combination of x, y, & z is a point in 3-dimensional space. Color must be an official LEGO color name from `build_colors()`. This format is much more flexible than `bricks_from_table()` and allows the programmatic development of 3D models. For other options, see the "Piece type in 3D Models" vignette.
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- `bricks_from_mosaic()` converts a 2D [mosaic](#mosaics) object from an image into 3D LEGO models, respectively.
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Pass the output from any `bricks_from_*()` function to `build_bricks()` to see the 3D model.
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Models are rendered in **rgl**.
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```{r bricks_1, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=3, fig.height=3}
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library(brickr)
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#This is a brick
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brick <- data.frame(
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Level="A",
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X1 = rep(3,4), #The number 3 is the brickrID for 'bright red'
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X2 = rep(3,4)
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)
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brick %>%
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bricks_from_table() %>%
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build_bricks()
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#Rotate the default view for a better snapshot
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rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 0.75*pi, 0, 0 ,1))
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```
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### Stacking bricks
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The Level column in the input table determines the elevation of the bricks. `bricks_from_table()` will convert alphanumeric levels into a z coordinate.
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For larger models, use `tibble::tribble()` to more easily visualize the model. For very large models, use a csv or Excel.
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```{r bricks_5, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4}
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my_first_model <- tibble::tribble(
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~Level, ~X1, ~X2, ~X3, ~x4, ~x5, ~X6, ~x7, ~x8,
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"A", 1, 1, 1, 0, 1, 1, 1, 1,
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"A", 1, 0, 0, 0, 0, 0, 0, 1,
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"A", 1, 0, 0, 0, 0, 0, 0, 1,
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"A", 1, 1, 1, 1, 1, 1, 1, 1,
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"B", 1, 0, 1, 0, 1, 1, 0, 1,
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"B", 1, 0, 0, 0, 0, 0, 0, 1,
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"B", 1, 0, 0, 0, 0, 0, 0, 1,
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"B", 1, 0, 1, 0, 0, 1, 0, 1,
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"C", 1, 1, 1, 1, 1, 1, 1, 1,
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"C", 1, 0, 0, 0, 0, 0, 0, 1,
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"C", 1, 0, 0, 0, 0, 0, 0, 1,
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"C", 1, 1, 1, 1, 1, 1, 1, 1,
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"D", 2, 2, 2, 2, 2, 2, 2, 2,
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"D", 1, 0, 0, 0, 0, 0, 0, 1,
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"D", 1, 0, 0, 0, 0, 0, 0, 1,
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"D", 2, 2, 2, 2, 2, 2, 2, 2,
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"E", 0, 0, 0, 0, 0, 0, 0, 0,
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"E", 2, 2, 2, 2, 2, 2, 2, 2,
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"E", 2, 2, 2, 2, 2, 2, 2, 2,
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"E", 0, 0, 0, 0, 0, 0, 0, 0
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)
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brick_colors <- tibble::tribble(
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~`.value`, ~Color,
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1, "Bright blue",
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2, "Dark orange"
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)
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my_first_model %>%
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bricks_from_table(brick_colors) %>%
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build_bricks()
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#Rotate the default view for a better snapshot
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rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi, 0, 0 ,1))
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```
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### Programmatically build models
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Use `bricks_from_coords()` to programmatically build 3D LEGO models instead of manually drawing them in a spreadsheet or table. Here you must provide whole number coordinates for x, y, and z, along with an official LEGO color name for each point.
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```{r bricks_6, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=5, fig.height=5}
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radius <- 4
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sphere_coords <- expand.grid(
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x = 1:round((radius*2.5)),
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y = 1:round((radius*2.5)),
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z = 1:round((radius/(6/5)*2.5)) #A brick is 6/5 taller than it is wide/deep
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) %>%
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mutate(
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#Distance of each coordinate from center
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dist = (((x-mean(x))^2 + (y-mean(y))^2 + (z-mean(z))^2)^(1/2)),
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Color = case_when(
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#Yellow stripes on the surface with a 2to4 thickness
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between(dist, (radius-1), radius) & (x+y+z) %% 6 %in% 0:1 ~ "Bright yellow",
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#Otherwise, sphere is blue
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dist <= radius ~ "Bright blue"
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))
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sphere_coords %>%
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bricks_from_coords() %>%
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build_bricks(outline_bricks = TRUE, rgl_lit = FALSE)
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rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
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```
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The option `outline_bricks = TRUE` adds a black outline around the edges of the bricks. Setting `rgl_lit = FALSE` turns off automated lighting effects from rgl. Changing these two inputs together renders bricks in a more cartoon fashion.
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### Examples
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More examples using `bricks_from_table()` and `bricks_from_coords()` can be found at the links below.
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- [**Baby Yoda**](https://gist.github.com/ryantimpe/3893fdd0f94138d027bae35bf38b57c7) example using `bricks_from_excel()` with an animation.
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- [**brickr 0.3 release video**](https://gist.github.com/ryantimpe/b685caaa7f6c001a9a227f48bf9a5852) with a static model and `bricks_from_excel()`.
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- [**brickr toybox**](https://github.com/ryantimpe/brickr_toybox) repo for tools and resources to get started.
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## IRL
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Additional functions assist in the translation of brickr objects into actual LEGO bricks.
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### Instructions
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Use `build_instructions()` to break the mosaics and 3D models into easier-to-read steps for building the set. This defaults to 6 steps, but passing any integer value will generate that many steps.
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```{r m1_instructions, fig.width = 8, fig.height=7, message = FALSE, warning = FALSE}
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mosaic1 %>% build_instructions(9)
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```
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### Piece list and count
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Use `build_pieces()` to generate a graphic and count of all required plates or bricks (for stacked mosaics). These are sorted by color and size for easy purchase on LEGO.com's [Pick-a-Brick](https://shop.lego.com/en-US/Pick-a-Brick) section using the advanced search option. Alternatively, use `table_pieces()` to produce a data frame table of all required bricks.
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```{r m1_pieces, fig.width = 8, fig.height=7, message = FALSE, warning = FALSE}
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mosaic1 %>% build_pieces()
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```
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## Acknowledgments
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3D models in brickr would not exist without [Tyler Morgan-Wall](https://twitter.com/tylermorganwall) and his [rayshader](https://www.rayshader.com/) package. If you're interested in creating 3D models of literally *anything* in R, check out his [rayrender](https://www.rayrender.net/) package.
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All functions in brickr are created with the [tidyverse](https://www.tidyverse.org/) and [rgl](https://CRAN.R-project.org/package=rgl).
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