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<h1>Convert a table into a 'brickr' 3D object</h1>
<small class="dont-index">Source: <a href='https://github.com/ryantimpe/brickr/blob/master/R/bricks-from-tables.R'><code>R/bricks-from-tables.R</code></a></small>
<div class="hidden name"><code>bricks_from_table.Rd</code></div>
</div>
<div class="ref-description">
<p>Create a 3D brick object from a data frame. Left-most column is level/height/z dimension, with rows as Y axis and columns as X axis.</p>
</div>
<pre class="usage"><span class='fu'>bricks_from_table</span>(
<span class='no'>matrix_table</span>,
<span class='kw'>color_guide</span> <span class='kw'>=</span> <span class='kw pkg'>brickr</span><span class='kw ns'>::</span><span class='no'><a href='lego_colors.html'>lego_colors</a></span>,
<span class='kw'>piece_matrix</span> <span class='kw'>=</span> <span class='kw'>NULL</span>,
<span class='kw'>use_bricks</span> <span class='kw'>=</span> <span class='kw'>NULL</span>,
<span class='kw'>.re_level</span> <span class='kw'>=</span> <span class='fl'>TRUE</span>,
<span class='kw'>increment_level</span> <span class='kw'>=</span> <span class='fl'>0</span>,
<span class='kw'>min_level</span> <span class='kw'>=</span> <span class='fl'>1</span>,
<span class='kw'>max_level</span> <span class='kw'>=</span> <span class='fl'>Inf</span>,
<span class='kw'>increment_x</span> <span class='kw'>=</span> <span class='fl'>0</span>,
<span class='kw'>max_x</span> <span class='kw'>=</span> <span class='fl'>Inf</span>,
<span class='kw'>increment_y</span> <span class='kw'>=</span> <span class='fl'>0</span>,
<span class='kw'>max_y</span> <span class='kw'>=</span> <span class='fl'>Inf</span>,
<span class='kw'>exclude_color</span> <span class='kw'>=</span> <span class='kw'>NULL</span>,
<span class='kw'>exclude_level</span> <span class='kw'>=</span> <span class='kw'>NULL</span>
)</pre>
<h2 class="hasAnchor" id="arguments"><a class="anchor" href="#arguments"></a>Arguments</h2>
<table class="ref-arguments">
<colgroup><col class="name" /><col class="desc" /></colgroup>
<tr>
<th>matrix_table</th>
<td><p>A data frame of a 3D brick model design. Left-most column is level/height/z dimension, with rows as Y axis and columns as X axis. See example. Use <code><a href='https://tibble.tidyverse.org/reference/tribble.html'>tribble</a></code> for ease.</p></td>
</tr>
<tr>
<th>color_guide</th>
<td><p>A data frame linking numeric <code>.value</code> in <code>matrix_table</code> to official LEGO color names. Defaults to data frame 'lego_colors'.</p></td>
</tr>
<tr>
<th>piece_matrix</th>
<td><p>A data frame in same shape as <code>matrix_table</code> with piece shape IDs.</p></td>
</tr>
<tr>
<th>use_bricks</th>
<td><p>Array of brick sizes to use in mosaic. Defaults to <code><a href='https://rdrr.io/r/base/c.html'>c('4x2', '2x2', '3x1', '2x1', '1x1')</a></code>`. '1x1' will always be considered.</p></td>
</tr>
<tr>
<th>.re_level</th>
<td><p>Logical to reassign the Level/z dimension to layers in alphanumeric order. Set to FALSE to explicitly provide levels.</p></td>
</tr>
<tr>
<th>increment_level</th>
<td><p>Default '0'. Use in animations. Shift Level/z dimension by an integer.</p></td>
</tr>
<tr>
<th>min_level</th>
<td><p>Default '1'. Use in animations. Any Level/z values below this value will be cut off.</p></td>
</tr>
<tr>
<th>max_level</th>
<td><p>Default 'Inf'. Use in animations. Any Level/z values above this value will be cut off.</p></td>
</tr>
<tr>
<th>increment_x</th>
<td><p>Default '0'. Use in animations. Shift x dimension by an integer.</p></td>
</tr>
<tr>
<th>max_x</th>
<td><p>Default 'Inf'. Use in animations. Any x values above this value will be cut off.</p></td>
</tr>
<tr>
<th>increment_y</th>
<td><p>Default '0'. Use in animations. Shift y dimension by an integer.</p></td>
</tr>
<tr>
<th>max_y</th>
<td><p>Default 'Inf'. Use in animations. Any y values above this value will be cut off.</p></td>
</tr>
<tr>
<th>exclude_color</th>
<td><p>Numeric array of color ID numbers to exclude.</p></td>
</tr>
<tr>
<th>exclude_level</th>
<td><p>Numeric array of Level/z dimensions to exclude.</p></td>
</tr>
</table>
<h2 class="hasAnchor" id="value"><a class="anchor" href="#value"></a>Value</h2>
<p>A list with elements <code>Img_lego</code> to pass to <code><a href='build_bricks.html'>build_bricks</a></code>.</p>
<h2 class="hasAnchor" id="see-also"><a class="anchor" href="#see-also"></a>See also</h2>
<div class='dont-index'><p>Other 3D Models:
<code><a href='bricks_from_coords.html'>bricks_from_coords</a>()</code>,
<code><a href='bricks_from_excel.html'>bricks_from_excel</a>()</code>,
<code><a href='bricks_from_mosaic.html'>bricks_from_mosaic</a>()</code>,
<code><a href='build_bricks.html'>build_bricks</a>()</code></p></div>
<h2 class="hasAnchor" id="examples"><a class="anchor" href="#examples"></a>Examples</h2>
<pre class="examples"><div class='input'><span class='co'>#This is a 4x2 brick. One level high, 2 x-values (columns), 4 y-values (rows).</span>
<span class='no'>brick</span> <span class='kw'>&lt;-</span> <span class='fu'><a href='https://rdrr.io/r/base/data.frame.html'>data.frame</a></span>(
<span class='kw'>Level</span><span class='kw'>=</span><span class='st'>"A"</span>,
<span class='kw'>X1</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/rep.html'>rep</a></span>(<span class='fl'>3</span>,<span class='fl'>4</span>), <span class='co'>#The number 3 is the brickrID for 'bright red'</span>
<span class='kw'>X2</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/rep.html'>rep</a></span>(<span class='fl'>3</span>,<span class='fl'>4</span>)
)
<span class='no'>brick</span> <span class='kw'>%&gt;%</span>
<span class='fu'>bricks_from_table</span>() <span class='kw'>%&gt;%</span>
<span class='fu'><a href='build_bricks.html'>build_bricks</a></span>()
<span class='kw pkg'>rgl</span><span class='kw ns'>::</span><span class='fu'><a href='https://rdrr.io/pkg/rgl/man/scene.html'>clear3d</a></span>()
<span class='co'>#Build on top of each other by changing the Level value.</span>
<span class='co'>#This example builds a blue 2x2 brick on top of a red 2x2</span>
<span class='no'>brick</span> <span class='kw'>&lt;-</span> <span class='fu'><a href='https://rdrr.io/r/base/data.frame.html'>data.frame</a></span>(
<span class='kw'>Level</span><span class='kw'>=</span><span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='st'>"A"</span>, <span class='st'>"A"</span>, <span class='st'>"B"</span>, <span class='st'>"B"</span>),
<span class='kw'>X1</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='fl'>3</span>, <span class='fl'>3</span>, <span class='fl'>4</span>, <span class='fl'>4</span>), <span class='co'>#3 is red, 4 is blue</span>
<span class='kw'>X2</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='fl'>3</span>, <span class='fl'>3</span>, <span class='fl'>4</span>, <span class='fl'>4</span>)
)
<span class='no'>brick</span> <span class='kw'>%&gt;%</span>
<span class='fu'>bricks_from_table</span>() <span class='kw'>%&gt;%</span>
<span class='fu'><a href='build_bricks.html'>build_bricks</a></span>()
<span class='kw pkg'>rgl</span><span class='kw ns'>::</span><span class='fu'><a href='https://rdrr.io/pkg/rgl/man/scene.html'>clear3d</a></span>()
<span class='co'>#Provide an additional piece_matrix argument to change the default brick shape.</span>
<span class='no'>pieces</span> <span class='kw'>&lt;-</span> <span class='fu'><a href='https://rdrr.io/r/base/data.frame.html'>data.frame</a></span>(
<span class='kw'>Level</span><span class='kw'>=</span><span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='st'>"A"</span>, <span class='st'>"A"</span>, <span class='st'>"B"</span>, <span class='st'>"B"</span>),
<span class='kw'>X1</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='st'>"b"</span>, <span class='st'>"b"</span>, <span class='st'>"p"</span>, <span class='st'>"p"</span>), <span class='co'>#b is brick (default), p is plate</span>
<span class='kw'>X2</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='st'>"b"</span>, <span class='st'>"b"</span>, <span class='st'>"p"</span>, <span class='st'>"p"</span>)
)
<span class='co'># \donttest{</span>
<span class='no'>brick</span> <span class='kw'>%&gt;%</span>
<span class='fu'>bricks_from_table</span>(<span class='kw'>piece_matrix</span><span class='kw'>=</span><span class='no'>pieces</span>) <span class='kw'>%&gt;%</span>
<span class='fu'><a href='build_bricks.html'>build_bricks</a></span>()
<span class='kw pkg'>rgl</span><span class='kw ns'>::</span><span class='fu'><a href='https://rdrr.io/pkg/rgl/man/scene.html'>clear3d</a></span>()
<span class='co'># }</span>
<span class='co'>#Provide a custom table of colors </span>
<span class='no'>custom_colors</span> <span class='kw'>&lt;-</span> <span class='fu'><a href='https://rdrr.io/r/base/data.frame.html'>data.frame</a></span>(
<span class='kw'>.value</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='fl'>3</span>, <span class='fl'>4</span>),
<span class='kw'>Color</span> <span class='kw'>=</span> <span class='fu'><a href='https://rdrr.io/r/base/c.html'>c</a></span>(<span class='st'>"Bright orange"</span>, <span class='st'>"Dark green"</span>)
)
<span class='co'># \donttest{</span>
<span class='no'>brick</span> <span class='kw'>%&gt;%</span>
<span class='fu'>bricks_from_table</span>(<span class='kw'>color_guide</span> <span class='kw'>=</span> <span class='no'>custom_colors</span>) <span class='kw'>%&gt;%</span>
<span class='fu'><a href='build_bricks.html'>build_bricks</a></span>()
<span class='kw pkg'>rgl</span><span class='kw ns'>::</span><span class='fu'><a href='https://rdrr.io/pkg/rgl/man/scene.html'>clear3d</a></span>()
<span class='co'># }</span>
<span class='co'>#Limit the size of bricks used in the model with use_bricks</span>
<span class='co'># \donttest{</span>
<span class='no'>brick</span> <span class='kw'>%&gt;%</span>
<span class='fu'>bricks_from_table</span>(<span class='kw'>use_bricks</span> <span class='kw'>=</span> <span class='st'>"2x1"</span>) <span class='kw'>%&gt;%</span> <span class='co'>#Only use 2x1 bricks.</span>
<span class='fu'><a href='build_bricks.html'>build_bricks</a></span>()
<span class='kw pkg'>rgl</span><span class='kw ns'>::</span><span class='fu'><a href='https://rdrr.io/pkg/rgl/man/scene.html'>clear3d</a></span>()
<span class='co'># }</span></div></pre>
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