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<a href="../articles/graphs.html">ggplot with brickr</a>
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<a href="../articles/models-from-other.html">3D Models from mosaics &amp; rayshader</a>
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<a href="../articles/models-from-program.html">3D Models programmatically</a>
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<a href="../articles/models-from-tables.html">3D models from tables</a>
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<a href="../articles/mosaics.html">Mosaics with brickr</a>
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<h1>Changelog <small></small></h1>
<small>Source: <a href='https://github.com/ryantimpe/brickr/blob/master/NEWS.md'><code>NEWS.md</code></a></small>
</div>
<div id="brickr-020" class="section level1">
<h1 class="page-header">
<a href="#brickr-020" class="anchor"></a>brickr 0.2.0</h1>
<ul>
<li>Lots of bug fixes. More to come.</li>
</ul>
<div id="documentation" class="section level2">
<h2 class="hasAnchor">
<a href="#documentation" class="anchor"></a>Documentation</h2>
<ul>
<li>Issues and bugs are now actively tracked on <a href="https://github.com/ryantimpe/brickr/issues">GitHub Issues</a>.</li>
</ul>
</div>
<div id="3d-models" class="section level2">
<h2 class="hasAnchor">
<a href="<a href='https://github.com/ryantimpe/brickr/issues/3'>#3</a>d-models" class="anchor"></a>3D Models</h2>
<ul>
<li>
<code><a href="../reference/build_bricks.html">build_bricks()</a></code> now renders models in {rgl}, rather than {rayshader}. Most options for the rendering have changed. Use <code>build_brick_rayshader()</code> for previous output.</li>
</ul>
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<div id="brickr-011" class="section level1">
<h1 class="page-header">
<a href="#brickr-011" class="anchor"></a>brickr 0.1.1</h1>
<ul>
<li><p><strong>Breaking:</strong> Pretty much <em>EVERY</em> function. Seriously, check out the README and start fresh.</p></li>
<li><p><strong>Breaking:</strong> Data “lego_colors.rda” has been updated with more accurate RGB values and new <code>brickrID</code> numbers. This will impact previously created mosaics and 3D models.</p></li>
</ul>
<div id="documentation-1" class="section level2">
<h2 class="hasAnchor">
<a href="#documentation-1" class="anchor"></a>Documentation</h2>
<ul>
<li>pkgdown site</li>
<li>Vignettes</li>
</ul>
</div>
<div id="mosaics" class="section level2">
<h2 class="hasAnchor">
<a href="#mosaics" class="anchor"></a>Mosaics</h2>
<ul>
<li>New rendering of mosaics in ggplot2. Includes embossed text with custom labels.</li>
<li>Color_palette allows option to choose brick colors by rarity. universal (most common), generic, and special (least common).</li>
<li>New color matching options to convert image to available brick colors. Previous option still available, but results will look different due to changed RGB values.</li>
<li>Color <a href="https://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dithering">dithering</a> option for large, photo-realistic mosaics.</li>
<li>Updated brick collection algorithm to allow for custom brick input.</li>
<li>3D mosaics have been rewritten as 3D models using plates with <code><a href="../reference/bricks_from_mosaic.html">bricks_from_mosaic()</a></code>.</li>
</ul>
</div>
<div id="3d-models-1" class="section level2">
<h2 class="hasAnchor">
<a href="<a href='https://github.com/ryantimpe/brickr/issues/3'>#3</a>d-models-1" class="anchor"></a>3D Models</h2>
<ul>
<li>
<code>brick_res</code> input options to render models in higher definition (sd, hd, uhd)</li>
<li>
<code><a href="../reference/bricks_from_rayshader.html">bricks_from_rayshader()</a></code> to render LEGO models from rayshader plot_3d() input.</li>
<li>Option to use plates rather than bricks. Combining the two involves some hacking.</li>
<li>Updated brick collection algorithm to allow for custom brick input.</li>
<li>Updated brick collection algorithm staggers bricks over layer, though still prioritizes larger bricks.</li>
<li>
<code>build_instructions</code> generates building instructions for 3D models, as well as mosaics.</li>
</ul>
</div>
<div id="ggplot-extension" class="section level2">
<h2 class="hasAnchor">
<a href="#ggplot-extension" class="anchor"></a>ggplot Extension</h2>
<ul>
<li>
<code>geom_brick_col</code> for bar charts in the shape of bricks. Negative values are fine, but <code>position = stack</code> is not available.</li>
<li>
<code>coord_brick</code> to prevent chart brick distortion. <code>coord_brick_flip</code> for horizontal bars.</li>
<li>
<code>scale_fill_brick</code> and <code>theme_brick</code> for different LEGO color options.</li>
</ul>
<hr>
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<div id="brickr-0009200" class="section level1">
<h1 class="page-header">
<a href="#brickr-0009200" class="anchor"></a>brickr 0.0.0.9200</h1>
<ul>
<li>Added <code><a href="../reference/bricks_from_excel.html">bricks_from_excel()</a></code> as a way to decrease the starting cost of using brickr.</li>
<li>See <a href="https://github.com/ryantimpe/brickr_toybox">https://github.com/ryantimpe/brickr_toybox</a>
</li>
</ul>
<hr>
</div>
<div id="brickr-0009150" class="section level1">
<h1 class="page-header">
<a href="#brickr-0009150" class="anchor"></a>brickr 0.0.0.9150</h1>
<ul>
<li>Added <code><a href="../reference/bricks_from_coords.html">bricks_from_coords()</a></code> function to convert a long data frame with x, y, z, and Color columns into input for <code>display_bricks()</code>.</li>
<li>Aesthetic updates to the README and logo.</li>
<li>Added a <code>NEWS.md</code> file to track changes to the package.</li>
</ul>
</div>
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<h2>Contents</h2>
<ul class="nav nav-pills nav-stacked">
<li><a href="#brickr-020">0.2.0</a></li>
<li><a href="#brickr-011">0.1.1</a></li>
<li><a href="#brickr-0009200">0.0.0.9200</a></li>
<li><a href="#brickr-0009150">0.0.0.9150</a></li>
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