# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Delirious <delirious@freemail.hu>, 2011,2013
# Delirious <delirious@freemail.hu>, 2013
# Evin <tomevin1@gmail.com>, 2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-24 18:44+0200\n"
"PO-Revision-Date: 2018-09-24 16:45+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Hungarian (http://www.transifex.com/delroth/dolphin-emu/"
"language/hu/)\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:92
msgid " (Disc %1)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! NEM"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" tisztítása sikertelen. Valószínűleg sérült az image."

#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s” már tömörítve van! Nem lehet tovább tömöríteni."

#: Source/Core/Core/Boot/Boot.cpp:110
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" egy érvénytelen GCM/ISO fájl, vagy nem GC/Wii ISO."

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr ""

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:218
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126
msgid "%1 Graphics Configuration"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:123
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:126
msgid "%1 doesn't support this feature."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "%1% (Normal Speed)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i / %i blokk. Tömörítési arány: %i%%"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"nem lett betöltve, mert ugyanaz a belső fájlneve mint az előzőleg betöltött "
"mentésnek\n"
"%s"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"nem lett betöltve, mert érvénytelen egy érvénytelen GCI.\n"
" A fájlméret (0x%<PRIx64>) nem egyezik a fejlécben rögzítettel (0x%x)"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"nem lett betöltve, mert érvénytelen egy érvénytelen GCI.\n"
" A blokkok számából várt érték: %u"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"nem lett betöltve, mert nincs elég szabad blokk a virtuális memóriakártyán"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"nem lett betöltve, mert kevesebb, mint 10%% szabad blokk érhető el a "
"memóriakártyán\n"
"Összes blokk: %d; Szabad blokk: %d"

#: Source/Core/Core/Boot/Boot.cpp:260
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "%s IPL található a(z) %s mappában. A lemez talán nem ismerhető fel"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s betöltése sikertelen, mint memóriakártya.\n"
"A fájlméret érvénytelen (0x%x byte)"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s betöltése sikertelen, mint memóriakártya.\n"
"A kártyaméret érvénytelen (0x%x byte)"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s betöltése sikertelen, mint memóriakártya.\n"
"A fájlméret nem elég nagy egy érvényes memóriakártya fájlhoz (0x%x byte)"

#: Source/Core/Core/NetPlayServer.cpp:857
#, c-format
msgid "%s failed to synchronize."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s nem egy mappa, áthelyezése sikertelen *.original-ba.\n"
" Ellenőrizd az írási jogokat vagy mozgasd a fájlokat a Dolphinen kívülre"

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s nem egy mappa, áthelyezve a *.original szerint"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& ÉS"

#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&About"
msgstr "&Névjegy"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Add New Code..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244
msgid "&Add function"
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Audio Settings"
msgstr "&Audió beállítások"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Auto Update:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:485
msgid "&Automatic Start"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:167
msgid "&Boot from DVD Backup"
msgstr "&Bootolás DVD mentésből"

#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Breakpoints"
msgstr "&Töréspontok"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Cheats Manager"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:535
msgid "&Check for Updates..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "&Clear Symbols"
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "&Code"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "&Controller Settings"
msgstr "&Vezérlő beállítások"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "&Create Signature File..."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "&Edit Code..."
msgstr ""

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:187
msgid "&Eject Disc"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Emulation"
msgstr "&Emuláció"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&File"
msgstr "&Fájl"

#: Source/Core/DolphinQt/MenuBar.cpp:492
msgid "&Font..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Frame Advance"
msgstr "Képkocka léptetése"

#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "&Generate Symbols From"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:527
msgid "&GitHub Repository"
msgstr "&GitHub tárház"

#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "&Graphics Settings"
msgstr "&Grafikai beállítások"

#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "&Help"
msgstr "&Súgó"

#: Source/Core/DolphinQt/MenuBar.cpp:473
msgid "&Hotkey Settings"
msgstr "&Gyorsbillentyű beállítások"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246
msgid "&Insert blr"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:445
msgid "&JIT"
msgstr "&JIT"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Load State"
msgstr "&Állapot betöltése"

#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "&Load Symbol Map"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "&Lock Widgets In Place"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:437
msgid "&Memory"
msgstr "&Memória"

#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "&Memory Card Manager (GC)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Movie"
msgstr "&Film"

#: Source/Core/DolphinQt/MenuBar.cpp:181
msgid "&Open..."
msgstr "&Megnyitás..."

#: Source/Core/DolphinQt/MenuBar.cpp:467
msgid "&Options"
msgstr "&Beállítások"

#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "&Patch HLE Functions"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Pause"
msgstr "&Szünet"

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Play"
msgstr "&Indítás"

#: Source/Core/DolphinQt/GameList/GameList.cpp:270
msgid "&Properties"
msgstr "&Tulajdonságok"

#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "&Read-Only Mode"
msgstr "&Írásvédett mód"

#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "&Registers"
msgstr "&Regiszterek"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72
msgid "&Remove Code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235
msgid "&Rename symbol"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "&Reset"
msgstr "&Alapbeállítások"

#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "&Save Symbol Map"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "&Speed Limit:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "&Stop"
msgstr "&Stop"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "&Tools"
msgstr "&Eszközök"

#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "&View"
msgstr "&Nézet"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Watch"
msgstr "&Figyelés"

#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "&Website"
msgstr "&Weboldal"

#: Source/Core/DolphinQt/GameList/GameList.cpp:271
msgid "&Wiki"
msgstr "&Wiki"

#: Source/Core/DolphinQt/MenuBar.cpp:1143
msgid "'%1' not found, no symbol names generated"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1187
msgid "'%1' not found, scanning for common functions instead"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "(off)"
msgstr "(ki)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ HOZZÁAD"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
msgid "..."
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16-bit"

#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x eredeti (1280x1056) 720p-hez"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32-bit"

#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr ""

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
msgid "3D"
msgstr ""

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x eredeti (1920x1584) 1080p-hez"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x eredeti (2560x2112) 1440p-hez"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x eredeti (3200x2640)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x eredeti (3840x3168) 4K-hoz"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x eredeti (4480x3696)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8-bit"

#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x eredeti (5120x4224) 5K-hoz"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "<Nothing>"
msgstr "<Semmi>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Rendszer nyelve>"

#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1092
#: Source/Core/DolphinQt/MainWindow.cpp:1153
msgid "A NetPlay Session is already in progress!"
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:131
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr "Egy lemez már behelyezés alatt."

#: Source/Core/DolphinQt/MainWindow.cpp:697
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "AR kódok"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Abort"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Dolphin névjegy"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Accuracy:"
msgstr "Pontosság:"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr ""

#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay kód dekódolási hiba:\n"
"Sikertelen paritás ellenőrzés\n"
"\n"
"Felelős kód:\n"
"%s"

#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay hiba: érvénytelen méret (%08x : cím= %08x) a kód hozzáadásban "
"(%s)"

#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay hiba: érvénytelen méret (%08x : cím = %08x) a kitöltésben és "
"regiszterben (%s)"

#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay hiba: érvénytelen méret (%08x : cím = %08x) a RAM írásban és "
"kitöltésben (%s)"

#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay hiba: érvénytelen méret (%08x : cím = %08x) a mutató írásában "
"(%s)"

#: Source/Core/Core/ActionReplay.cpp:636
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay hiba: érvénytelen érték (%08x) a memória másolásban (%s)"

#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay hiba: Mester kód és CCXXXXXX írása nincs beépítve (%s)\n"
"Mester kódokra nincs szükség. Ne használj mester kódokat."

#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay hiba: érvénytelen AR kód sor: %s"

#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Feltételes kód: Érvénytelen méret %08x (%s)"

#: Source/Core/Core/ActionReplay.cpp:715
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Érvénytelen normál kódtípus %08x (%s)"

#: Source/Core/Core/ActionReplay.cpp:771
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normál kód %i: Érvénytelen altípus %08x (%s)"

#: Source/Core/Core/ActionReplay.cpp:673
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normál kód 0: Érvénytelen altípus %08x (%s)"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "Adapter érzékelve"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "Adapter:"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Hozzáadás"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Hozzáadás"

#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "Address"
msgstr "Cím"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:554
msgid "Address Out of Range"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Advance Game Port"
msgstr "Advance Game Port"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Haladó"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Advanced Settings"
msgstr "Haladó beállítások"

#: Source/Core/DolphinQt/MainWindow.cpp:564
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:982
#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:847
msgid "All players synchronized."
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:187
msgid "Allow Usage Statistics Reporting"
msgstr ""

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:102
msgid "Always Connected"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr ""

#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
"  Line: %d\n"
"  File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Hiba lépett fel.\n"
"\n"
"  Sor: %d\n"
"  Fájl: %s\n"
"\n"
"Kihagyás és folytatás?"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "A behelyezni próbált lemez nem található."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglif"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Elemzés"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Szög"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Anizotróp szűrés:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Élsimítás:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Betöltőprogram dátuma:"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Képkocka létrehozását követő utófeldolgozási effektus alkalmazása.\n"
"\n"
"Ha bizonytalan vagy, válaszd ezt: (ki)."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:597
msgid "Are you sure you want to delete this file?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:433
msgid "Are you sure you want to quit NetPlay?"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:424
msgid "Are you sure?"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Képarány:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:216
msgid "Assign Controller Ports"
msgstr "Vezérlő portjainak társítása"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audió"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "Audió feldolgozó:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Ausztrália"

#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "Készítők"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "Automatikus"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Automatikus (640x528 többszöröse)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Auto Update Settings"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Auto-Hide"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automatikusan a belső felbontásra állítja az ablak méretét.\n"
"\n"
"Ha bizonytalan vagy, hagyd jelöletlenül."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "B"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561
msgid "BAT incorrect. Dolphin will now exit"
msgstr "Helytelen BAT. A Dolphin most kilép."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "BP regiszter "

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "Háttéralkalmazás beállításai"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "Háttéralkalmazás:"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "Háttér bemenet"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Hátra"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
msgid "Bad address provided."
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
msgid "Bad value provided."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:137
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:566
msgid "Banner"
msgstr "Banner"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "Banner részletek"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "Banner:"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92
msgid "Bar"
msgstr "Hangoló"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Alap"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129
msgid "Basic Settings"
msgstr "Alapok beállítása"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "Basszus"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:444
msgid "Battery"
msgstr "Akkumulátor"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Beta (once a month)"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Blokk allokációs tábla ellenőrzőösszege hibás"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blokk"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "Kék"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "Kék balra"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "Kék jobbra"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:478
msgid "Boot to Pause"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1289
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1317
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Borderless Fullscreen"
msgstr "Szegély nélküli teljes képernyő"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Lent"

#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467
msgid "Breakpoint encountered! Step out aborted."
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter"
msgstr "Szélessávú adapter"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775
msgid "Buffer size changed to %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Buffer:"
msgstr "Puffer:"

#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Button"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:359
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Gombok"

#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "C kar"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "CP regiszter "

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206
msgid "CPU Emulation Engine"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "CPU beállítások"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Induláskor az egyedi textúrák a rendszermemóriában gyorsítótárazódnak.\n"
"Ehhez jelentősen több RAM szükséges, de javít a lehetséges akadozáson.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Gyorsítótáras értelmező (lassabb)"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Calculate MD5 hash"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A 3D-s tárgyak fényeinek számolása pixel alapján, nem pedig csúcspontok "
"szerint, elsimítva a megvilágított sokszögek megjelenítését és az egyes "
"háromszögek kevésbé feltűnőek.\n"
"Ritkán okoz lassulást vagy grafikai problémát.\n"
"\n"
"Ha bizonytalan vagy, hagy üresen."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1085
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
msgid "Cancel"
msgstr ""

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Sikertelen SingleStep a FIFO-ban. Helyette használj Képkocka léptetést."

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Cannot find the GC IPL."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Közép"

#: Source/Core/DolphinQt/GameList/GameList.cpp:286
msgid "Change &Disc"
msgstr "Lemez&váltás"

#: Source/Core/DolphinQt/MenuBar.cpp:186
msgid "Change &Disc..."
msgstr "Lemez&váltás..."

#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Lemezváltás"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "Change instruction"
msgstr ""

#: Source/Core/Core/Movie.cpp:1200
#, c-format
msgid "Change the disc to %s"
msgstr "Lemez módosítása erre: %s"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid "Chat"
msgstr "Chat"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "Csalás keresése"

#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "Check NAND..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "Partíció integritás ellenőrzése"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "Frissítések keresése: "

#: Source/Core/DolphinQt/GameList/GameList.cpp:622
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173
msgid "Choose a file to open"
msgstr "Válassz megnyitandó fájlt"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "Válassz mappát a kitömörítéshez"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Körös kar"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94
msgid "Classic"
msgstr "Klasszikus"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "Törlés"

#: Source/Core/DolphinQt/MenuBar.cpp:754
msgid "Clear Cache"
msgstr ""

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr ""

#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "Bezárás"

#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "Co&nfiguration"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "Kód:"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "Megjegyzés"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr ""

#: Source/Core/VideoCommon/ShaderCache.cpp:156
msgid "Compiling shaders..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:284
msgid "Compress ISO..."
msgstr "ISO tömörítése..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:249
msgid "Compress selected ISOs..."
msgstr "Kiválasztott ISO tömörítése..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Compressed GC/Wii images (*.gcz)"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:426
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"A Wii lemezkép tömörítése a kitöltő adatok eltávolításával "
"viszafordíthatatlan módosítást végez. A lemezkép még működni fog. Folytatod?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:514
msgid "Compressing..."
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "Számítás"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:121
msgid "Config"
msgstr "Beállítás"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Beállítások"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:423
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
#: Source/Core/DolphinQt/GameList/GameList.cpp:553
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/MainWindow.cpp:695
#: Source/Core/DolphinQt/MainWindow.cpp:1257
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "Megerősítés leállításkor"

#: Source/Core/DolphinQt/MenuBar.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432
msgid "Confirmation"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144
msgid "Connect"
msgstr "Csatlakozás"

#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Connect Balance Board"
msgstr "Balance Board csatlakoztatása"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "USB billentyűzet csatlakoztatása"

#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remote %1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Connect Wii Remotes"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Connection Type:"
msgstr "Csatlakozás típusa:"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "Folyamatos szkennelés"

#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "Vezérlő kar"

#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Controller Profile"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Controllers"
msgstr "Vezérlők"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"A konvergencia síkok közötti távolságot szabályozza. Ez a távolság adja meg, "
"melyik virtuális tárgy fog feltűnni a képernyő előtt.\n"
"A nagyobb érték erősebb 3D hatást ereményez, míg a kisebb érték kellemesebb "
"érzést biztosít."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"A virtuális kamerák közötti elválasztási távolságot szabályozza.\n"
"A nagyobb érték erősebb mélységérzetet nyújt, míg a kisebb érték kellemesebb "
"érzést biztosít."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Konvergencia:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Copy"
msgstr "Másolás"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Copy failed"
msgstr "Sikertelen másolás"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59
msgid "Core"
msgstr "Mag"

#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:145
#: Source/Core/Core/NetPlayClient.cpp:201
msgid "Could not communicate with host."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Could not create client."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create peer."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:102
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Nem olvasható: \"%s\".  Nincs lemez a meghajtóban, vagy az nem GameCube/Wii "
"mentés.  Ne feledd, az eredeti GameCube és Wii lemezeket nem tudja közvetlen "
"lejátszani a Dolphin."

#: Source/Core/Core/Boot/Boot.cpp:121
#, c-format
msgid "Could not recognize file %s"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"A memóriakártyafájl nem írható: %s.\n"
"\n"
"CD/DVD-ről futtatod a Dolphint, vagy esetleg a mentési fájl írásvédett?\n"
"\n"
"Az emulátor mappájának áthelyezése után kapod ezt a hibát?\n"
"Ha igen, talán újra meg kell adnod a memóriakártya helyét a beállításokban."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Couldn't look up central server"
msgstr "A központi szerver nem található"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "Ország:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Creator:"
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritikus"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "Levágás"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Levágja a natív képarányt 4:3-as vagy 16:9-es arányra.\n"
"\n"
"Ha bizonytalan vagy, hagy üresen."

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152
msgid "Crossfade"
msgstr "Átúsztatás"

#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Current Region"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Egyéni"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Egyéni RTC beállítások"

#: Source/Core/Core/HW/GCPadEmu.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:422
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "Digitális irányok"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK Bongos"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "Dance Mat"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1171
msgid "Data received!"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro fájlok(*.sav)"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Holtsáv"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "Csak hibakeresés"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Debugging"
msgstr "Hibakeresés"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "Decimális"

#: Source/Core/DolphinQt/GameList/GameList.cpp:282
msgid "Decompress ISO..."
msgstr "ISO kibontása..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:251
msgid "Decompress selected ISOs..."
msgstr "Kiválasztott ISO kibontása..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
msgid "Decompressing..."
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "Konvergencia csökkentése"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "Mélység csökkentése"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Emulációs sebesség csökkentése"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "IR csökkentése"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "Alapértelmezett"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Default Font"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "Alapértelmezett ISO:"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "Törlés"

#: Source/Core/DolphinQt/GameList/GameList.cpp:337
msgid "Delete File..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:261
msgid "Delete selected files..."
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Létező fájltörlése: ’%s'?"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Depth Percentage:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Mélység:"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:139
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "Description"
msgstr "Leírás"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "Leírás:"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Észlelés"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Deterministic dual core:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Dev (multiple times a day)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "Eszköz"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98
msgid "Device PID (e.g., 0305)"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
msgid "Device Settings"
msgstr "Eszköz beállítások"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96
msgid "Device VID (e.g., 057e)"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78
msgid "Dial"
msgstr "Tárcsa"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "Képernyő sötétítése öt perc inaktivitás után."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Direct Connection"
msgstr "Közvetlen kapcsolat"

#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"A mappa ellenőrzőösszege és a mentési mappa ellenőrzőösszege sikertelen"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
msgid "Disable Bounding Box"
msgstr "Határolókeret kikapcsolása"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Emulációs sebességkorlát kikapcsolása"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Köd kikapcsolása"

#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Disable JIT Cache"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Kikapcsolja a határolókeret emulációt.\n"
"Talán sokat javít a GPU teljesítményén, de néhány játék fagyni fog.\n"
"\n"
"Ha bizonytalan vagy, hagyd bejelölve."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "Lemez"

#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Lemez olvasási hiba"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:189
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1258
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1111
msgid "Do you want to clear the list of symbol names?"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:379
msgid "Do you want to delete the %1 selected save files?"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Do you want to delete the selected save file?"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:700
msgid "Do you want to stop the current emulation?"
msgstr "Biztos leállítod az aktuális emulációt?"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:24
msgid "Dolphin"
msgstr "Dolphin"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1217
#: Source/Core/DolphinQt/MenuBar.cpp:1235
msgid "Dolphin Map File (*.map)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1338
#: Source/Core/DolphinQt/MainWindow.cpp:1409
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS videók (*.dtm)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:182
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Dolphin failed to complete the requested action."
msgstr ""

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845
msgid "Dolphin is too old for traversal server"
msgstr "A Dolphin túl régi az átjárási szerverhez"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Don't Update"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Lemezkép tömörítése kész."

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Le"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "Download Codes from the WiiRD Database"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286
msgid "Download complete"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287
msgid "Downloaded %1 codes. (added %2)"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Tárgyhatókör rajzolása"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "Dobok"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "Dummy"
msgstr "Dummy"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "Dump Audio"
msgstr "Hang kimentése"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "EFB cél kimentése"

#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Dump Frames"
msgstr "Képkockák kimentése"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Objektumok kimentése"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Kimentési út:"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "TEV szakaszok kimentése"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Textúra lehívások kimentése"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "Textúrák kimentése"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dekódolt játék-textúrák kimentése ide: User/Dump/Textures/<game_id>/.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"EFB másolatok tartalmának kimentése ide: User/Dump/Textures/.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Holland"

#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "E&xit"
msgstr "K&ilépés"

#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"HIBA: A Dolphin ezen változatához szükséges legalább a TAP-Win32 driver %d."
"%d verziója -- Ha mostanában frissítetted a Dolphin emulátort, akkor "
"valószínűleg újra kell indítanod a számítógépet, hogy a Windows felismerje "
"az új illesztőprogramot."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Korai memória frissítés"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55
msgid "Edit User Config"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Effect"
msgstr "Effekt"

#: Source/Core/UICommon/UICommon.cpp:429
msgid "EiB"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Beágyazott képkocka puffer (EFB)"

#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "Üres"

#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "Az emulációs szál már fut"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "API-érvényesítési rétegek használata"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137
msgid "Enable Cheats"
msgstr "Csalások használata"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Egyéni RTC használata"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63
msgid "Enable Dual Core"
msgstr "Kétmagos mód használata"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134
msgid "Enable Dual Core (speedup)"
msgstr "Kétmagos mód használata (gyorsítás)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65
msgid "Enable FPRF"
msgstr "FPRF használata"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64
msgid "Enable MMU"
msgstr "MMU használata"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "Progresszív pásztázás használata"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Képernyővédő használata"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Hangszóró adatok bekapcsolása"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Enable Usage Statistics Reporting"
msgstr "Használati statisztika jelentése"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "Vonalháló használata"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Anizotróp szűrés bekapcsolása.\n"
"Javítja a textúrák vizuális minőségét, melyek ferde látószögnél jelennek "
"meg.\n"
"Nagyon kevés játéknál okozhat roblémát.\n"
"\n"
"Ha bizonytalan vagy, 1x legyen kiválasztva."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Gyors lemezhozzáférés engedélyezése. Néhány játékban fagyást és egyéb "
"problémákat okozhat. (BE = Gyors, KI = Kompatibilis)"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kapcsold be, ha a teljes képernyőt akarod használni a megjelenítéshez.\n"
"Ha ki van kapcsolva, az emuláció ablakban fog futni.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kapcsold be, ha azt akarod, hogy inkább a Dolphin fő ablakában jelenjen meg "
"az emuláció, mintsem egy különálló ablakban.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Bekapcsolja a lebegőpontos eredményjelzős számolást (Floating Point Result "
"Flag), mely kevés játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Bekapcsolja a progresszív pásztázást, ha azt támogatja az emulált szoftver.\n"
"A legtöbb játék nem használja.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Bekapcsolja a memória kezelő egységet (Memory Management Unit), mely néhány "
"játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A videó háttéreszköz API hívásainak ellenőrzése, mely segíthet a grafikai "
"hibák kiszűrésében.\n"
"Ha bizonytalan vagy, hagyd jelöletlenül."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Képkocka kimentések kódolása FFV1 kódek használatával.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/Core/NetPlayServer.cpp:92
msgid "Enet Didn't Initialize"
msgstr "Enet nincs inicializálva"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Angol"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137
msgid "Enhancements"
msgstr "Képjavítások"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57
msgid "Enter USB device ID"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1151
msgid "Enter the RSO module address:"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/MainWindow.cpp:1084
#: Source/Core/DolphinQt/MainWindow.cpp:1091
#: Source/Core/DolphinQt/MainWindow.cpp:1145
#: Source/Core/DolphinQt/MainWindow.cpp:1152
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1075
#: Source/Core/DolphinQt/MenuBar.cpp:1142
#: Source/Core/DolphinQt/MenuBar.cpp:1157
#: Source/Core/DolphinQt/MenuBar.cpp:1169
#: Source/Core/DolphinQt/MenuBar.cpp:1254
#: Source/Core/DolphinQt/MenuBar.cpp:1263
#: Source/Core/DolphinQt/MenuBar.cpp:1275
#: Source/Core/DolphinQt/MenuBar.cpp:1296
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:337
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
#: Source/Core/DolphinQt/Translation.cpp:300
msgid "Error"
msgstr "Hiba"

#: Source/Core/DolphinQt/Translation.cpp:301
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Hiba a kiválasztott nyelv betöltésekor. Rendszer alapértelmezett "
"visszaállítva."

#: Source/Core/Core/NetPlayClient.cpp:1172
msgid "Error processing data."
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1286
#, c-format
msgid "Error reading file: %s"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:965
msgid "Error synchronizing save data!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1236
#, c-format
msgid "Error writing file: %s"
msgstr ""

#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Hiba: \"%s\" után, %d (0x%X) található a mentési jelölő %d (0x%X) helyett. "
"Mentés betöltésének leállítása..."

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Eufória"

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Europe"
msgstr "Európa"

#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Kilépés"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Export All Wii Saves"
msgstr "Minden Wii mentés exportálása"

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "Felvétel exportálása"

#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "Export Recording..."
msgstr "Felvétel exportálása..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:283
#: Source/Core/DolphinQt/GCMemcardManager.cpp:320
msgid "Export Save File"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:332
msgid "Export Wii save (Experimental)"
msgstr "Wii mentés exportálása (kísérleti)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Export Wii saves (Experimental)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1000
#, c-format
msgid "Exported %n save(s)"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:408
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43
msgid "Extension"
msgstr "Kiegészítő"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "External Frame Buffer (XFB)"
msgstr "Küldő képkockapuffer (XFB)"

#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Extract Certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "Fájl kibontása..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "FIFO Player"
msgstr "FIFO lejátszó"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590
msgid "Failed to claim interface for BT passthrough"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Failed to connect to server: %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Failed to copy file"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:670
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:621
msgid "Failed to delete the selected file."
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
msgid "Failed to download codes."
msgstr "Kódok letöltése sikertelen."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:443
msgid "Failed to dump %1: Can't open file"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450
msgid "Failed to dump %1: Failed to write to file"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:386
msgid "Failed to export the following save files:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "Failed to extract certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Új fájlnév keresése sikertelen.\n"
"%s\n"
" felül lesz írva"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Failed to import \"%1\"."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Failed to import save files."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:803
msgid "Failed to init core"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/MenuBar.cpp:960
msgid "Failed to install this title to the NAND."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1179
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1169
msgid "Failed to load RSO module at %1"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1263
msgid "Failed to load map file '%1'"
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:354
msgid "Failed to load the executable to memory."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1242
msgid "Failed to open '%1'"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:1252
#, c-format
msgid "Failed to open file \"%s\"."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1206
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1177
msgid "Failed to open server"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Bemeneti fájl megnyitása sikertelen: \"%s\"."

#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Kimeneti fájl megnyitása sikertelen: „%s”.\n"
"Nézd meg, van-e jogod írni a célmappába, és hogy a média írható-e."

#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "%s olvasása sikertelen"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"A blokk kiosztási tábla biztonsági mentésének pontos visszaolvasása "
"sikertelen\n"
"(0x8000-0x9FFF)"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"A blokk kiosztási tábla pontos kiolvasása sikertelen\n"
"(0x6000-0x7FFF)"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Sikertelen adatolvasás a GCI fájlból: %s"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"A biztonsági mentés mappa helyes olvasása sikertelen\n"
"(0x4000-0x5FFF)"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"A mappa helyes olvasása sikertelen\n"
"(0x2000-0x3FFF)"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"A fejléc helyes olvasása sikertelen\n"
"(0x0000-0x1FFF)"

#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "A lemezképfájl egyedi azonosítójának olvasása sikertelen"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Failed to remove file"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:568
msgid "Failed to remove this title from the NAND."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:695
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:732
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid "Failed to save code map to path '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to save signature file '%1'"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid "Failed to save symbol map to path '%1'"
msgstr ""

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "A BT.DINF írása a SYSCONF fájlba sikertelen"

#: Source/Core/Core/NetPlayClient.cpp:807
msgid "Failed to write Wii save."
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Kimeneti fájl írása sikertelen: „%s”.\n"
"Nézd meg, van-e elég szabad hely a célmeghajtón."

#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GameList/GameList.cpp:620
#: Source/Core/DolphinQt/MenuBar.cpp:959
msgid "Failure"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Fast"
msgstr "Gyors"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:96
msgid "Fast Depth Calculation"
msgstr "Gyors mélységszámolás"

#: Source/Core/Core/Movie.cpp:1232
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Végzetes deszinkronizáció. Visszajátszás megszakítása. (PlayWiimote hiba: "
"%u != %u, byte %u.)%s"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Fájl információ"

#: Source/Core/DolphinQt/GameList/GameList.cpp:742
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "File Name"
msgstr "Fájlnév"

#: Source/Core/DolphinQt/GameList/GameList.cpp:745
#: Source/Core/DolphinQt/MenuBar.cpp:573
msgid "File Size"
msgstr "Fájlméret"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
msgid "File contained no codes."
msgstr "A fájl nem tartalmazott kódokat."

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"A fájl kiterjesztése „%s”.\n"
"Érvényes kiterjesztések (.raw/.gcp)"

#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "A fájl nem tömörített"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:336
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
#: Source/Core/DolphinQt/GCMemcardManager.cpp:415
msgid "File write failed"
msgstr "Sikertelen fájlírás"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr ""

#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Fájlok megnyitva, tömörítésre kész."

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "Fájlrendszer"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Minden textúra szűrése, azok is, melyeket a játék szűretlennek jelöl meg.\n"
"Néhány játékban talán javít egyes textúrák minőségén, de másokban problémát "
"okozhat.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "Első blokk"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "Ellenőrzőösszeg javítása"

#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr ""

#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "16:9 kényszerítése"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "4:3 kényszerítése"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid "Force Listen Port:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Textúraszűrés kényszerítése"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A játék kimeneti grafikáját egy adott képarányra kényszeríti.\n"
"Ha a „Képarány\" „16:9 kényszerítése\" értékre van állítva, a 4:3-at "
"használó játékok 16:9-ben fognak futni.\n"
"Ritkán hoz jó eredményt és gyakran okoz grafikai problémát.\n"
"Szükségtelen (és káros) ha bármilyen AR/Gecko-kód szélesvásznú patchet "
"használsz.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Előre"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432
msgid "Forward Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112
msgid "Forward port (UPnP)"
msgstr "Port forward (UPnP)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Képkocka léptetés"

#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Képkocka léptetés lassítás"

#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Képkocka léptetés gyorsítás"

#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Képkocka léptetés alap sebesség"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "Képkocka kimentések FFV1 használatával"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Képkocka hatókör"

#: Source/Core/VideoCommon/RenderBase.cpp:1009
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Francia"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "Szabadnézet"

#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "Szabadnézet lassítás"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "Szabadnézet gyorsítás"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "Szabadnézet lefelé"

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "Szabadnézet balra"

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "Szabadnézet jobbra"

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "Szabadnézet felfelé"

#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "Szabadnézet alaphelyzet"

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "Szabadnézet alap sebesség"

#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "Szabadnézet nagyítás"

#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "Szabadnézet kicsinyítés"

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Francia"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122
msgid "Frets"
msgstr "Gitár"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "Ettől:"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "FullScr"
msgstr "Teljes képernyő"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "GCI Folder"
msgstr "GCI mappa"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock érvénytelen blokkcímmel lett meghívva"

#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Ismeretlen kód (0x%02x @ %p, %s).\n"
"A következők egyikét jelenti:\n"
"* Az emulált GPU deszinkronizált lett, amin a kétmagos mód kikapcsolása "
"segíthet\n"
"* A parancs adatfolyamát gyanús memóriahiba módosította\n"
"* Ez valóban egy ismeretlen kód (valószínűtlen)\n"
"* Másfajta hiba\n"
"\n"
"A további hibák a videó háttérprogram naplójába lesznek írva és\n"
"A Dolphin most valószínűleg összeomlik vagy megáll. Élvezd."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:65
msgid "GPU Texture Decoding"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance kártyák (*.gba)"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:743
#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "Game ID"
msgstr "Játék azonosító"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "Játék azonosító:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Game Status"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
msgid "Game changed to \"%1\""
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1129
msgid "Game is already running!"
msgstr "A játék már fut!"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr "A játék felülírt másik játékmentést. Adatsérülés: 0x%x, 0x%x"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid "Game-Specific Settings"
msgstr "Játékfüggő beállítások"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "GameCube adapter Wii U-hoz"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "GameCube vezérlők"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Gecko kódok"

#: Source/Core/Core/HotkeyManager.cpp:275
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Általános"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "Generate a New Statistics Identity"
msgstr "Új statisztikai azonosító generálása"

#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Generated symbol names from '%1'"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Német"

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Németország"

#: Source/Core/UICommon/UICommon.cpp:428
msgid "GiB"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
#: Source/Core/DolphinQt/ToolBar.cpp:122
msgid "Graphics"
msgstr "Grafika"

#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Nagyban növeli a textúra renderelő effektek által generált textúrák "
"minőségét.\n"
"A belső felbontás növelése javítja ezen beállítás effektjét.\n"
"Kis mértékben növeli a GPU terhelését és relatív kevés grafikai problémát "
"okoz.\n"
"\n"
"Ha bizonytalan vagy, hagyd bejelölve."

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "Zöld"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "Zöld balra"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "Zöld jobbra"

#: Source/Core/DolphinQt/MenuBar.cpp:547
msgid "Grid View"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "Gitár"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138
msgid "Hacks"
msgstr "Hangolások"

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Hibás fejléc ellenőrzőösszeg"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Magasság"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Elrejtés"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Host"
msgstr "Gazda"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "Host Code:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103
msgid "Host Input Authority"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority disabled"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority enabled"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:339
msgid "Host with NetPlay"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Hotkey Settings"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:447
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "Gyorsbillentyűk"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:135
msgid "ID"
msgstr "Azonosító"

#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "IP Address:"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59
msgid "IPL Settings"
msgstr "IPL beállítások"

#: Source/Core/Core/Boot/Boot.cpp:253
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL ismeretlen kivonattal %x"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "IR"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "IR érzékenysége:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "ISO részletek"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "Ikon"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319
msgid "Identity Generation"
msgstr ""

#: Source/Core/DolphinQt/Main.cpp:191
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Formátumváltozások kihagyása"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Figyelmen kívül hagyja az EFB formátum módosulásait.\n"
"Sok játéknál javít a teljesítményen, bármilyen negatív hatás nélkül. "
"Grafikai hibát nagyon kvés játéknál okoz.\n"
"\n"
"Ha bizonytalan vagy, hagy bejelölve."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Figyelmen kívül hagy minden CPU kérést EFB olvasás vagy írás terén.\n"
"Néhány játéknál javít a teljesítményen, de kikapcsolhat néhány "
"játékmenetfüggő szolgáltatást vagy grafikai effektet.\n"
"\n"
"Ha bizonytalan vagy, hagy üresen."

#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A teljes képernyős módot egy szegély nélküli ablakba teszi, és kiterjeszti "
"az egész képernyőre a kizárólagos mód használata helyett.\n"
"Gyorsabb átmenetet biztosít a teljes képernyős és ablakos mód között, de kis "
"mértékben növeli a bemeneti késleltetést, ezáltal a mozgás kevésbé "
"folyamatos, és kissé csökkenti a teljesítményt is.\n"
"A kizárólagos mód az Nvidia 3D Vision működéséhez szükséges a Direct3D "
"háttéralkalmazáshoz.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Import BootMii NAND Backup..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "Import Wii Save..."
msgstr "Wii mentés importálása..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Import failed"
msgstr "Sikertelen importálás"

#: Source/Core/DolphinQt/MainWindow.cpp:1298
msgid "Importing NAND backup"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1309
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "Játékban"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "Konvergencia növelése"

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "Mélység növelése"

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Emulációs sebesség növelése"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "IR növelése"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "Infó"

#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1135
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Information"
msgstr "Információk"

#: Source/Core/DolphinQt/MenuBar.cpp:1151
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "Input"
msgstr "Bemenet"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "Insert &nop"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "SD kártya behelyezése"

#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "Install WAD..."
msgstr "WAD telepítése..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:305
msgid "Install to the NAND"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Instruction:"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "Integritás ellenőrzés befejeződött. Nem található hiba."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Felhasználói felület"

#: Source/Core/Core/NetPlayServer.cpp:1293
#: Source/Core/Core/NetPlayServer.cpp:1348 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Belső LZO hiba - sikertelen tömörítés"

#: Source/Core/Core/NetPlayClient.cpp:1230
#: Source/Core/Core/NetPlayClient.cpp:1273
msgid "Internal LZO Error - decompression failed"
msgstr ""

#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Belső LZO hiba - sikertelen kibontás (%d) (%li, %li) \n"
"Próbáld újratölteni a mentést"

#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Belső LZO hiba - sikertelen lzo_init()"

#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Belső felbontás:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Értelmező (leglassabb)"

#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Interpreter Core"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1157
msgid "Invalid RSO module address: %1"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287
msgid "Invalid callstack"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1381
msgid "Invalid host"
msgstr "Érvénytelen gazda"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr ""

#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Érvénytelen rögzített fájl"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "Érvénytelen keresési paraméterek (nincs kiválasztott elem)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "Érvénytelen keresési karakterlánc (nem alakítható számmá)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Érvénytelen keresési karakterlánc (csak azonos karakterlánchossz támogatott)"

#: Source/Core/DolphinQt/Main.cpp:162
msgid "Invalid title ID."
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Olasz"

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Olaszország"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "Ismétlődő bemenet"

#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "JIT"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (kísérleti)"

#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "JIT Block Linking Off"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "JIT Branch Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "JIT FloatingPoint Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT Integer Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:805
msgid "JIT LoadStore Floating Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "JIT LoadStore Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "JIT LoadStore Paired Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "JIT LoadStore lXz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "JIT LoadStore lbzx Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "JIT LoadStore lwz Off"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "JIT Off (JIT Core)"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "JIT Paired Off"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT újrafordító (ajánlott)"

#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "JIT SystemRegisters Off"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Japan"
msgstr "Japán"

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japán"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "Ablak mindig felül"

#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "Billentyűzet"

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Gombok"

#: Source/Core/UICommon/UICommon.cpp:428
msgid "KiB"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Kick Player"
msgstr "Játékos kirúgása"

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Korea"
msgstr "Korea"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Korea"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268
msgid "L"
msgstr "L"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267
msgid "L-Analog"
msgstr "Bal analóg"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Balra"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "Bal kar"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Left Table"
msgstr ""

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Bemenet észleléséhez bal kattintás.\n"
"Törléshez középső kattintás.\n"
"További beállításokhoz jobb kattintás."

#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "Licence"

#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "List Columns"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:544
msgid "List View"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "Betöltés"

#: Source/Core/DolphinQt/MenuBar.cpp:878
msgid "Load &Other Map File..."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "Egyedi textúrák betöltése"

#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Load GameCube Main Menu"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:292
msgid "Load State"
msgstr "Állapot betöltése"

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "Állapot betöltése, utolsó 1"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "Állapot betöltése, utolsó 10"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "Állapot betöltése, utolsó 2"

#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "Állapot betöltése, utolsó 3"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "Állapot betöltése, utolsó 4"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "Állapot betöltése, utolsó 5"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "Állapot betöltése, utolsó 6"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "Állapot betöltése, utolsó 7"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "Állapot betöltése, utolsó 8"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "Állapot betöltése, utolsó 9"

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "Állapot betöltése, foglalat 1"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "Állapot betöltése, foglalat 10"

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "Állapot betöltése, foglalat 2"

#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "Állapot betöltése, foglalat 3"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "Állapot betöltése, foglalat 4"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "Állapot betöltése, foglalat 5"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "Állapot betöltése, foglalat 6"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "Állapot betöltése, foglalat 7"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "Állapot betöltése, foglalat 8"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "Állapot betöltése, foglalat 9"

#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Load State from File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "Load State from Selected Slot"
msgstr "Állapot betöltése a választott foglalatból"

#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load State from Slot"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98
msgid "Load Wii Save"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "Load Wii System Menu %1"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Egyéni textúrák betöltése innen: User/Load/Textures/<game_id>/.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:359
msgid "Load from Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1216
msgid "Load map file"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1198
msgid "Loaded symbols from '%1'"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:460
msgid "Local"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:33
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "Napló"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Napló beállítások"

#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Log JIT Instruction Coverage"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "Renderidő naplózása fájlba"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Naplótípus"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Minden képkocka renderidejének naplózása ide: User/Logs/render_time.txt. "
"Akkor használd, ha a Dolphin teljesítményét akarod mérni.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Napló kimenetek"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:823
msgid "Lost connection to NetPlay server..."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5 ellenőrzőösszeg"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "MD5 ellenőrzőösszeg"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark fájlok (*.gcs)"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "Főkar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:741
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "Maker"
msgstr "Készítő"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "Készítő:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A távoli tárgyak jobban láthatóvá válnak a köd kikapcsolásával, ezáltal "
"növekszik a részletesség.\n"
"A köd kikapcsolásával néhány játék esetén problémák lehetnek, ahol fontos "
"megfelelő köd emuláció.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Mapping"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:574
msgid "Match Found"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Max Buffer:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774
msgid "Max buffer size changed to %1"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Talán lassulást okoz a Wii menüben és néhány játéknál."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "Memory Card"
msgstr "Memóriakártya"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"A memóriakártya fájlneve a(z) %c foglalatban helytelen\n"
"Régió nincs megadva\n"
"\n"
"%c foglalat elérése megváltozott erre:\n"
"%s\n"
"Át akarod másolni a régi fájlt erre az új helyre?\n"

#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540
msgid "Memory Not Ready"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "A memóriakártya fájlméret nem egyezik a fejlécmérettel"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "Memóriakártya: ClearBlock hívás érvénytelen címen (0x%x)"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "Memóriakártya: Read hívása érvénytelen forráscímmel (0x%x)"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "Memóriakártya: Read hívása érvénytelen célcímmel (0x%x)"

#: Source/Core/DolphinQt/MainWindow.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:428
msgid "MiB"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Microphone"
msgstr "Mikrofon"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "Egyebek"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Egyéb beállítások"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Módosító"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tetxúrák módosítása a kódolásukhoz használt formátum megjelenítéséhez. A "
"legtöbb esetben az emuláció alapbeállításra állítása szükséges.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid "Monoscopic Shadows"
msgstr "Monoszkóp árnyékok"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Monospaced Font"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr ""

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "Motion Controls and IR"
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:419
msgid "Motor"
msgstr "Motor"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1009
#: Source/Core/DolphinQt/MenuBar.cpp:1052
#: Source/Core/DolphinQt/MenuBar.cpp:1057
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid "NAND Check"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "MEGJEGYZÉS: Az adatfolyam mérete nem egyezik az aktuális adathosszal\n"

#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "NTSC-J"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "NTSC-U"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232
msgid "NVIDIA 3D Vision"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
msgid "Name"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "Név:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Natív (640x528)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:286
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "Native GCI File (*.gci)"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:65
msgid "NetPlay"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27
msgid "NetPlay Setup"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Hollandia"

#: Source/Core/Core/NetPlayClient.cpp:1938
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1569
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Netplay szinkront veszített. Innen már nem lehet visszaállni."

#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr ""

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr ""

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320
msgid "New identity generated."
msgstr "Új azonosító generálva."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "New instruction:"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Nickname:"
msgstr "Becenév:"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr ""

#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585
msgid "No Match"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:518
msgid "No Value Given"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "Nincs elérhető leírás"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1009
msgid "No issues have been detected."
msgstr ""

#: Source/Core/InputCommon/InputConfig.cpp:66
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr ""

#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Nem található undo.dtm, állás betöltésének megszakítása a videó "
"szinkronvesztésének elkerüléséhez"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
msgid "No value provided."
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Nincs"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:579
msgid "Not Found"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "Not Set"
msgstr "Nincs megadva"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:329
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem minden játékos rendelkezik a játékkal. Biztos elindítod?"

#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Megjegyzés"

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr ""

#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:578
msgid "OK"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Objektum hatókör"

#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "Ki"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "Eltolás:"

#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "Online &Documentation"
msgstr "Online &dokumentáció"

#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Open"
msgstr "Megnyitás"

#: Source/Core/DolphinQt/GameList/GameList.cpp:336
msgid "Open &containing folder"
msgstr "Játékot &tartalmazó mappa megnyitása"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:331
msgid "Open Wii &save folder"
msgstr "Wii menté&si mappa megnyitása"

#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: környezet létrehozása sikertelen az eszköz számára: %s "

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nem található hang eszköz"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: %s eszköz nem nyitható meg"

#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr ""

#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr ""

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:98
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:430
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62
msgid "Options"
msgstr "Beállítások"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "Narancs"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Other"
msgstr "Egyéb"

#: Source/Core/Core/HotkeyManager.cpp:296
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "Other State Management"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Other game"
msgstr "Egyéb Játék"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Fedő információk"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "NTSC játékok nyelvének felülbírálása"

#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "P&lay Input Recording..."
msgstr "Bemeneti fe&lvétel lejátszása..."

#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "PAL"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "PPC vs Host"
msgstr ""

#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Irányító"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "Irányítók"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr ""

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "Javítások"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Elérési utak"

#: Source/Core/DolphinQt/ToolBar.cpp:151
msgid "Pause"
msgstr "Szünet"

#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "Pause at End of Movie"
msgstr "Szünet a videó végén"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Képpont alapú megvilágítás"

#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Perform Online System Update"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:297
msgid "Perform System Update"
msgstr ""

#: Source/Core/UICommon/UICommon.cpp:429
msgid "PiB"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1102
msgid "Pick a debug font"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Ping"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:737
#: Source/Core/DolphinQt/MenuBar.cpp:565
msgid "Platform"
msgstr "Platform"

#: Source/Core/DolphinQt/ToolBar.cpp:113 Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Play"
msgstr "Indítás"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Felvétel lejátszása"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Visszajátszási beállítások"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Player"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Players"
msgstr "Játékosok"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106
msgid "Port:"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "Utófeldolgozási árnyékoló beállításai"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Utófeldolgozási effektus:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "Egyedi textúrák előzetes lehívása"

#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""

#: Source/Core/Core/Movie.cpp:1246
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""

#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "Profil"

#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
msgid "Progress"
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291
msgid "Put Main Menu roms in User/GC/{region}."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:956
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:954
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
#: Source/Core/DolphinQt/MainWindow.cpp:1279
msgid "Question"
msgstr "Kérdés"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105
msgid "Quit"
msgstr "Kilépés"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270
msgid "R"
msgstr "R"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269
msgid "R-Analog"
msgstr "Jobb analóg"

#: Source/Core/DolphinQt/MenuBar.cpp:871
msgid "RSO Modules"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Sugár"

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Tartomány"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "Re&place instruction"
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr ""

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "Valódi Balance Board"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Rögzítés"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "Record inputs"
msgstr "Bemenet felvétele"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Rögzítési beállítások"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "Vörös"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "Vörös balra"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "Vörös jobbra"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
msgid "Reduce Polling Rate"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Csökkenti a raszterizált 3D grafika által okozott peremesedést. Kisimítja a "
"tárgyak recés éleit.\n"
"Növeli a GPU terhelését és néha grafikai hibákat okoz. Az SSAA lényegesen "
"igényesebb, mint az MSAA, de minőségi geometriai élsimítást nyújt, valamint "
"fényen, árnyékol effekten és textúrán.\n"
"\n"
"Ha bizonytalan vagy, válaszd, hogy Nincs."

#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Refresh"
msgstr "Frissítés"

#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:744
#: Source/Core/DolphinQt/MenuBar.cpp:572
msgid "Region"
msgstr "Régió"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Törlés"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Remove failed"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410
msgid "Rename symbol"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A jelenetet drótvázként jeleníti meg.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "Megjelenítés a főablakban"

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Renderelés"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Jelentés: GCIFolder Le nem foglalt blokkra írás: 0x%x"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "Alapbeállítások"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276
msgid "Reset Traversal Server"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277
msgid "Reset Traversal Server to %1:%2"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "Átjárási beállítások visszaállítása"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251
msgid "Restore instruction"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Retry"
msgstr "Újra"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Revision"
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr ""

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Jobbra"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "Jobb kar"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Right Table"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Room ID"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""

#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:417
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59
msgid "Rumble"
msgstr "Rumble"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Run &To Here"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Oroszország"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "SD Card"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SD kártya elérési út:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "SP1:"
msgstr ""

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "Sa&ve State"
msgstr "Á&llapot mentése"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:67
msgid "Safe"
msgstr "Biztonságos"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "Mentés"

#: Source/Core/DolphinQt/MenuBar.cpp:882
msgid "Save Code"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:385
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
#: Source/Core/DolphinQt/MenuBar.cpp:999
msgid "Save Export"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:978 Source/Core/DolphinQt/MenuBar.cpp:985
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Save Import"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "Legrégebbi állapot mentése"

#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:293
msgid "Save State"
msgstr "Állapot mentése"

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "Állapot mentése, foglalat 1"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "Állapot mentése, foglalat 10"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "Állapot mentése, foglalat 2"

#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "Állapot mentése, foglalat 3"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "Állapot mentése, foglalat 4"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "Állapot mentése, foglalat 5"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "Állapot mentése, foglalat 6"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "Állapot mentése, foglalat 7"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "Állapot mentése, foglalat 8"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "Állapot mentése, foglalat 9"

#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Save State to File"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Save State to Oldest Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Save State to Selected Slot"
msgstr "Állapot mentése a választott foglalatba"

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Save State to Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "Save Symbol Map &As..."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "Save and Load State"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "Mentés másként..."

#: Source/Core/DolphinQt/MenuBar.cpp:979
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid "Save map file"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1285
msgid "Save signature file"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Save to Slot %1 - %2"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr ""

#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "%s állapotmentés videója sérült, videórögzítés leáll..."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Méretezett EFB másolat"

#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "ScrShot"
msgstr "Pillanatkép"

#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Sikertelen pillanatkép: A fájl nem nyitható meg \"%s\" (hiba %d)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Search"
msgstr "Keresés"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr ""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Keresés az almappákban"

#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Search for an Instruction"
msgstr ""

#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Search instruction"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Kiválaszt"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:368
#: Source/Core/DolphinQt/MenuBar.cpp:993
msgid "Select Export Directory"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:361
msgid "Select Slot %1 - %2"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Select State"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Select State Slot"
msgstr "Állapot kiválasztása, foglalat"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "Állapot kiválasztása, foglalat 1"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "Állapot kiválasztása, foglalat 10"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "Állapot kiválasztása, foglalat 2"

#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "Állapot kiválasztása, foglalat 3"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "Állapot kiválasztása, foglalat 4"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "Állapot kiválasztása, foglalat 5"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "Állapot kiválasztása, foglalat 6"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "Állapot kiválasztása, foglalat 7"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "Állapot kiválasztása, foglalat 8"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "Állapot kiválasztása, foglalat 9"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:190
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr ""

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:562
#: Source/Core/DolphinQt/MainWindow.cpp:981
#: Source/Core/DolphinQt/MainWindow.cpp:988
msgid "Select a File"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:941
msgid "Select a title to install to NAND"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1337
#: Source/Core/DolphinQt/MainWindow.cpp:1408
msgid "Select the Recording File"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1315
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1288
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Select the save file"
msgstr "Válassz mentési fájlt"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Megjelenítéshez használandó képarány:\n"
"Automatikus: Eredeti képarány használata\n"
"16:9 kényszerítése: Analóg TV utánozása szélesvásznú képaránnyal.\n"
"4:3 kényszerítése: Szabványos 4:3-as analóg TV utánozása.\n"
"Ablakméretűvé nyújtás: A kép nyújtása az ablakmérethez.\n"
"\n"
"Ha bizonytalan vagy, válaszd az Automatikust."

#: Source/Core/DolphinQt/GameList/GameList.cpp:459
msgid "Select where you want to save the compressed image"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:448
msgid "Select where you want to save the compressed images"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:458
msgid "Select where you want to save the decompressed image"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Select where you want to save the decompressed images"
msgstr ""

#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Selected Font"
msgstr ""

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "A megadott vezérlő profil nem létezik"

#: Source/Core/Core/NetPlayServer.cpp:1088
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Selected game doesn't exist in game list!"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"A használandó hardveres adapter.\n"
"\n"
"Ha bizonytalan vagy, válaszd az elsőt."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Belsőleg használt grafikus API.\n"
"A szoftveres megjelenítő rendkívül lassú és csak hibakeresésnél hasznos, "
"hacsak nincs rá egyéb indokod, itt az OpenGL-t használd.\n"
"\n"
"Ha bizonytalan vagy, válaszd az OpenGL-t."

#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Belsőleg használt grafikus API.\n"
"A szoftveres megjelenítő rendkívül lassú és csak hibakeresésnél hasznos, "
"szóval vagy Direct3D vagy OpenGL módot akarsz választani. A különböző "
"játékok és különböző GPU-k különféleképpen viselkednek az egyes "
"háttéralkalmazásokon, így a legjobb emulációs élményért ajánlott mindkettőt "
"kipróbálni és a kevésbé problematikusat választani.\n"
"\n"
"Ha bizonytalan vagy, válaszd az OpenGL-t."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid "Send"
msgstr "Küldés"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Érzékelősáv helyzete:"

#: Source/Core/Core/NetPlayClient.cpp:1378
msgid "Server rejected traversal attempt"
msgstr "A szerver elutasította az átjárási kérelmet"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr ""

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Set PC"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "Set as &default ISO"
msgstr "Beállítás &alapértelmezett ISO fájlként"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot B"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239
msgid "Set symbol &end address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237
msgid "Set symbol &size"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433
msgid "Set symbol end address"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411
msgid "Set symbol size (%1):"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"A Wii megjelenítő mód a PAL játékokhoz 60Hz-et (480i) használ 50Hz (576i) "
"helyett.\n"
"Nem biztos, hogy minden játékkal működik."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "A Wii rendszer nyelve."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr ""

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: setting.txt fájl nem hozható létre"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:381
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "Rázás"

#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Show &Log"
msgstr "Nap&ló megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show &Toolbar"
msgstr "Eszközt&ár megjelenítése"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "Show Australia"
msgstr "Ausztrália megjelenítése"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Show Current Game on Discord"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:598
msgid "Show ELF/DOL"
msgstr "ELF/DOL megjelenítése"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "FPS megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Show Frame Counter"
msgstr "Képkockaszámoló megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Show France"
msgstr "Franciaország megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Show GameCube"
msgstr "GameCube megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Germany"
msgstr "Németország megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Input Display"
msgstr "Bemeneti kijelző megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Show Italy"
msgstr "Olaszország megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show JAP"
msgstr "JAP megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:627
msgid "Show Korea"
msgstr "Korea megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Show Lag Counter"
msgstr "Eltérési szám megjelenítése"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "Nyelv megjelenítése:"

#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "Show Log &Configuration"
msgstr "Naplózási &beállítások megjelenítése"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "NetPlay üzenetek mgejelenítése"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "NetPlay ping mgejelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:628
msgid "Show Netherlands"
msgstr "Hollandia megjelenítése"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show PAL"
msgstr "PAL megjelenítése"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Show PC"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "Show Platforms"
msgstr "Platformok megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show Regions"
msgstr "Régiók megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Show Russia"
msgstr "Oroszország megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "Show Spain"
msgstr "Spanyolország megjelenítése"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "Statisztikák megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show System Clock"
msgstr "Rendszeróra megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show Taiwan"
msgstr "Tajvan megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show USA"
msgstr "USA megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Show Unknown"
msgstr "Ismeretlen megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "Show WAD"
msgstr "WAD megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:595
msgid "Show Wii"
msgstr "Wii megjelenítése"

#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Show World"
msgstr "Világ megjelenítése"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A másodpercenként megjelenített képkockák számát jelzi ki az emuláció "
"sebességének méréséhez.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"NetPlay játék közben megjelenik a játékosok maximális pingje.\n"
"Ha bizonytalan vagy, hagyd jelöletlenül."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Különféle renderelési statisztikák.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Egymás mellett"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:453
msgid "Sideways Hold"
msgstr "Oldalra-tartás tartás"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:450
msgid "Sideways Toggle"
msgstr "Oldalra tartás kapcsoló"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:438
msgid "Sideways Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:870
msgid "Signature Database"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Egyszerűsített kínai"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "DK Bongos szimulálása"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:145
msgid "Size"
msgstr "Méret"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Skip"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Az EFB processzor hozzáférésének átugrása"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
msgid "Skip Main Menu"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Slider Bar"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "Foglalat A"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111
msgid "Slot A:"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "Foglalat B"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114
msgid "Slot B:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"A szoftveres képalkotó nagyságrendekkel lassabb a többi "
"háttéralkalmazásnál.\n"
"Csak hibakeresésnél hasznos.\n"
"Biztosan be akarod kapcsolni a szoftveres képalkotót? Ha bizonytalan vagy, "
"válaszd, hogy 'Nem'."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanyolország"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Spanyol"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Speaker Pan"
msgstr "Hangszóró pásztázás"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "Hangszóró hangerő:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67
msgid "Speed up Disc Transfer Rate"
msgstr "A lemez adatátviteli arányának gyorsítása"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Stable (once a year)"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "Szabványos vezérlő"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95
msgid "Start"
msgstr "Start"

#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Start &NetPlay..."
msgstr "&NetPlay indítása..."

#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "Start Re&cording Input"
msgstr "&Bemenet rögzítésének indítása"

#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Felvétel indítása"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:752
msgid "Started game"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "Kormánykerék"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:95
msgid "Step"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step Out"
msgstr ""

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Step Over"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471
msgid "Step out successful!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469
msgid "Step out timed out!"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397
msgid "Step over in progress..."
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382
msgid "Step successful!"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Sztereoszkópikus 3D mód:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Sztereoszkóp"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Stick"
msgstr "Kar"

#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:115
msgid "Stop"
msgstr "Stop"

#: Source/Core/DolphinQt/MenuBar.cpp:659
msgid "Stop Playing/Recording Input"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306
msgid "Stopped game"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "EFB másolatok tárolása csak textúrának"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Store XFB Copies to Texture Only"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Az EFB másolatok kizárólag a GPU-n tárolódnak, kihagyva a rendszermemóriát. "
"Kevés játéknál okoz grafikai hibát.\n"
"\n"
"Bekapcsolva = EFB másolatok textúrához\n"
"Kikapcsolva = EFB másolatok RAM-hoz (és textúrához)\n"
"\n"
"Ha bizonytalan vagy, hagyd bejelölve."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Ablakméretűvé nyújtás"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Strict Settings Sync"
msgstr ""

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Strum"
msgstr "Pengetés"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:528
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/MenuBar.cpp:953 Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Success"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:529
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Successfully deleted files."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Successfully exported save files"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:306
msgid "Successfully exported the %1 save files."
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:305
msgid "Successfully exported the save file."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "Successfully extracted certificates from NAND"
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Successfully imported save files."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:543
#: Source/Core/DolphinQt/MenuBar.cpp:954
msgid "Successfully installed this title to the NAND."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:567
msgid "Successfully removed this title from the NAND."
msgstr ""

#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "Támogatás"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Szemcsere"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Megcseréli a bal és jobb szemet. Leginkább akkor hasznos, ha az egymás-"
"mellett nézetet használod kancsalon.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:372
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "Lengetés"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr ""

#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr ""

#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434
msgid "Symbol (%1) end address:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
msgid "Symbol name:"
msgstr ""

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Symbols"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Sync Saves"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66
msgid "Synchronize GPU thread"
msgstr "GPU szál szinkronizálása"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:652
msgid "Synchronizing save data..."
msgstr ""

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Rendszer nyelve:"

#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "TAS Input"
msgstr "TAS bemenet"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318
msgid "TAS Tools"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Tajvan"

#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Take Screenshot"
msgstr "Pillanatkép készítése"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Teszt"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Texture Cache"
msgstr "Textúra gyorsítótár"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "Textúra formátum átfedés"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"A „Biztonságos\" beállítás elkerüli annak valószínűságát, hogy a GPU hiányzó "
"textúrát frissít a RAM-ból.\n"
"Az alacsony pontosságtól bizonyos játékokban a szövegek helytelenül "
"jelenhetnek meg.\n"
"\n"
"Ha bizonytalan vagy, használj a jobb szélső értéket."

#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "The NAND has been repaired."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "A cím érvénytelen"

#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Nem menthető a .dtm fájlba, hogy a lemez erre változik: „%s”.\n"
"A lemezkép fájlneve nem lehet hosszabb 40 karakternél."

#: Source/Core/Core/HW/DVD/DVDThread.cpp:337
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "A lemez nem olvasható (0x%<PRIx64> - 0x%<PRIx64>)."

#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"A lemezkép sérült: „%s”.\n"
"A block hash %<PRIu64> %08x, %08x helyett."

#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "A lemezkép csonka, néhány adat hiányzik: \"%s\"."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr "A behelyezni próbált lemez nem található."

#: Source/Core/DolphinQt/MenuBar.cpp:1013
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""

#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:143
msgid "The entered PID is invalid."
msgstr ""

#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
msgid "The entered VID is invalid."
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"A fájl nem nyitható meg írásra: %s. Ellenőrizd, hogy nincs-e már megnyitva "
"másik programmal."

#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "A fájl már meg van nyitva, a fájl fejléce nem lesz módosítva: %s."

#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:243
msgid "The game is currently running."
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:153
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr ""

#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "A rögzített játék (%s) nem egyezik a kiválasztott játékkal (%s)"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "A kapott dekódolt AR kód nem tartalmaz sorokat."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
msgid "The same file can't be used in both slots."
msgstr ""

#: Source/Core/Core/PowerPC/JitInterface.cpp:67
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:240
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:236
msgid "The server is full."
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:246
msgid "The server sent an unknown error message."
msgstr ""

#: Source/Core/Core/Boot/Boot.cpp:72
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "A megadott fájl nem létezik: \"%s\""

#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "Az érték érvénytelen"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Túl sok GCI fájl van a mappában\n"
"%s.\n"
"Csak az első 127 lesz elérhető"

#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "Nincs mit visszavonni!"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ezek a beállítások felülírják a Dolphin mag beállításait.\n"
"A módosítatlan opcióknál a játék a Dolphin beállításait használja."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:155
msgid "This USB device is already whitelisted."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:875
msgid "This WAD is not bootable."
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:870
msgid "This WAD is not valid."
msgstr ""

#: Source/Core/Core/ActionReplay.cpp:857
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Az action replay szimulátor nem támogat olyan kódokat, amelyek magát az "
"Action Replayt módosítják."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:598
msgid "This cannot be undone!"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"A szolgáltatás lehetővé teszi a játék kamerájának módosítását.\n"
"A jobb gomb nyomva tartásával és az egér mozgatásával pásztázhatsz, míg a "
"középső gomb nyomva tartásával mozgathatod.\n"
"SHIFT nyomva tartásával és az egyik WASD gombbal adott léptéknyi távolságra "
"mozgathatod a a kamerát (SHIFT+2 a gyorsabb mozgáshoz, SHIFT+1 a lassabb "
"mozgáshoz). A kamera visszaállításához SHIFT+R, a sebesség visszaállításához "
"SHIFT+F.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr ""

#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"A beállításokkal egyéni időt (RTC) tudsz beállítani, az aktuális "
"rendszeridőtől függeetlenül.\n"
"Ha bizonytalan vagy, hagyd jelöletlenül."

#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""

#: Source/Core/Core/ConfigManager.cpp:892
msgid "This title cannot be booted."
msgstr ""

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"A cím talán nem kompatibilis a DSP HLE emulációval. Próbálj LLE-t használni, "
"ha egyedi fejlesztésű.\n"
"\n"
"DSPHLE: Ismeretlen ucode (CRC = %08x) - AX erőltetése."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"A cím talán nem kompatibilis a DSP HLE emulációval. Próbálj LLE-t használni, "
"ha egyedi fejlesztésű.\n"
"\n"
"Ismeretlen ucode (CRC = %08x) - AXWii erőltetése."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Ez az érték hozzáadódik a grafikai beállításokban megadott konvergencia "
"értékhez."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Ez az érték összeszorzódik a grafikai beállításokban megadott mélység "
"értékkel."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Küszöbérték"

#: Source/Core/UICommon/UICommon.cpp:429
msgid "TiB"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:378
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "Billenés"

#: Source/Core/DolphinQt/GameList/GameList.cpp:739
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:133
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "Title"
msgstr "Cím"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "Eddig:"

#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Toggle &Fullscreen"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "3D anaglif kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "3D Vision kapcsoló"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Minden naplótípus kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "Képarány kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Toggle Breakpoint"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "Levágás kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "Egyedi textúrák kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "EFB másolatok kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "Köd kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Teljes képernyő kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Szünet kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr ""

#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr ""

#: Source/Core/DolphinQt/ToolBar.cpp:26
msgid "Toolbar"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Fent"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Egymás alatt"

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Hagyományos kínai"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:844
msgid "Traversal Error"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Traversal Server"
msgstr "Átjárási szerver"

#: Source/Core/Core/NetPlayClient.cpp:1375
msgid "Traversal server timed out connecting to the host"
msgstr "Időtúllépés az átjárási szerver és a gazda csatlakozásakor"

#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "Ravaszok"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Turntable"
msgstr "DJ pult"

#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "Típus"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr ""

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr ""

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "USB Gecko"
msgstr "USB Gecko"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "USB Whitelist Error"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""

#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Undo Load State"
msgstr "Állapot betöltésének visszavonása"

#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Undo Save State"
msgstr "Állapot mentésének visszavonása"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Váratlan 0x80 hivás? Megszakítás..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:306
msgid "Uninstall from the NAND"
msgstr ""

#: Source/Core/DolphinQt/GameList/GameList.cpp:554
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "United States"
msgstr ""

#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
msgid "Unknown"
msgstr "Ismeretlen"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Ismeretlen DVD parancs: %08x - végzetes hiba"

#: Source/Core/Core/NetPlayClient.cpp:819
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr ""

#: Source/Core/Core/NetPlayServer.cpp:865
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""

#: Source/Core/Core/NetPlayClient.cpp:1384
#, c-format
msgid "Unknown error %x"
msgstr "Ismeretlen hiba %x"

#: Source/Core/Core/NetPlayClient.cpp:875
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Ismeretlen üzenet érkezett ezzel az azonosítóval : %d"

#: Source/Core/Core/NetPlayServer.cpp:873
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Ismeretlen üzenet érkezett ezzel az azonosítóval:%d ettől a játékostól:%d "
"Játékos kirúgása!"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Unlimited"
msgstr "Végtelen"

#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Kicsomagolása"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Fel"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Update"
msgstr "Frissítés"

#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr ""

#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr ""

#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Upright Hold"
msgstr "Függőleges tartás"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451
msgid "Upright Toggle"
msgstr "Függőleges kapcsoló"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:435
msgid "Upright Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Usage Statistics Reporting Settings"
msgstr "Használati statisztika-jelentés beállítások"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "Teljes képernyő használata"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 mód használata (EuRGB60)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "Hibakezelők használata"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Kevésbé pontos algoritmust használ a mélységértékek számolásához.\n"
"Problémákat okozhat néhány játéknál, de jelentős sebességnövekedéssel ját a "
"játékban és/vagy a GPU-n.\n"
"\n"
"Ha bizonytalan vagy, hagyd bejelölve."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Egyetlen mélységpuffert használ mindkét szemhez. Néhány játékhoz szükséges."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "Segédprogram"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "V-Sync"

#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "Érték"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "Érték:"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Rézletesség"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr ""

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Vertex Rounding"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr ""

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56
msgid "View Default Config"
msgstr ""

#: Source/Core/Core/HotkeyManager.cpp:276
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "Hangerő"

#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Hangerő le"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Némítás kapcsoló"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Hangerő fel"

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "WAD files (*.wad)"
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""

#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Várakozás a függőleges képkioltásra a képszakadás csökkentése végett.\n"
"Csökkenti a teljesítményt, ha az emuláció sebessége 100% alatt van.\n"
"\n"
"Ha bizonytalan vagy, hagyd üresen."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""

#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1186
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:328
msgid "Warning"
msgstr "Figyelem"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Figyelem: A BAT által jelölt blokkok száma (%u) nem egyezik a betöltött "
"fejlécmérettel (%u)"

#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""

#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Figyelem: Olyan mentést töltöttél be, ami a választott videó befejezése "
"előtti. (%u < %u byte) (%u < %u képkocka). Folytatás előtt betölthetsz egy "
"másik mentést, vagy betöltheted ezt a mentést kikapcsolt írásvédett móddal."

#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Figyelem: Olyan mentést töltöttél be, amelyik videójánál %zu (0x%zX) byte "
"eltérés mutatkozik. Folytatás előtt betölthetsz egy másik mentést, vagy "
"betöltheted ezt a mentést kikapcsolt írásvédett móddal. Ellenkező esetben "
"szinkronizációs hibák jelentkezhetnek."

#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr ""

#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - a fájl nincs megnyitva."

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
msgid "Whammy"
msgstr "Whammy"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"NetPlay játék közben chat üzenetek, puffer módosulások és szinkron "
"felhívások megjelenítése, \n"
"\n"
"Ha bizonytalan vagy, hagyd jelöletlenül."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr ""

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Szélesvásznú hangolás"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Szélesség"

#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:155
msgid "Wii Menu"
msgstr ""

#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii NAND gyökér:"

#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr ""

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr ""

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Wii and Wii Remote"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""

#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: A fájlból nem lehet olvasni"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:118
msgid "Word Wrap"
msgstr "Sortörés"

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Világ"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr ""

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr ""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97
msgid "Write save/SD data"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Konzolba írás"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Fájlba írás"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr ""

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr ""

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Ablakba írás"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:383
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "XF regiszter "

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"

#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "Sárga"

#: Source/Core/DolphinQt/MenuBar.cpp:509
msgid "You are running the latest version available on this update track"
msgstr ""

#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr ""
"Újra kell indítanod a Dolphin emulátort a változtatások érvényesítéséhez."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
msgid "You must select a game to host!"
msgstr ""

#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"A DSP ROM-ok hash értéke helytelen.\n"
"Szeretnéd most leállítani, kijavítani a problémát?\n"
"Ha a választásod \"Nem\", a hang torz lehet."

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"

#: Source/Core/Core/ActionReplay.cpp:890
msgid "Zero 3 code not supported"
msgstr "Zero 3 kód nem támogatott"

#: Source/Core/Core/ActionReplay.cpp:910
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "A Dolphin számára ismeretlen Zero kód: %08x"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "auto"
msgstr "automatikus"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "fake-completion"
msgstr "fake-completion"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "none"
msgstr "nincs"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79
msgid "or select a device"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| VAGY"

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr ""

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr ""
