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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@@ -8,7 +8,6 @@
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#include "Timer.h"
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#include "Debugger.h"
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#include "DLCache.h"
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#include "EmuWindow.h"
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#include "Fifo.h"
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#include "OnScreenDisplay.h"
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@@ -950,7 +949,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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// Enable configuration changes
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