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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@@ -301,7 +301,7 @@ void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexDat
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if (!backface)
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{
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if (bpmem.genMode.cullmode == CullMode::Back || bpmem.genMode.cullmode == CullMode::All)
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if (bpmem.genMode.cull_mode == CullMode::Back || bpmem.genMode.cull_mode == CullMode::All)
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{
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// cull frontfacing - we still need to update the slope for zfreeze
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PerspectiveDivide(v0);
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@@ -314,7 +314,7 @@ void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexDat
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}
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else
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{
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if (bpmem.genMode.cullmode == CullMode::Front || bpmem.genMode.cullmode == CullMode::All)
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if (bpmem.genMode.cull_mode == CullMode::Front || bpmem.genMode.cull_mode == CullMode::All)
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{
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// cull backfacing - we still need to update the slope for zfreeze
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PerspectiveDivide(v0);
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