mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-04-29 07:40:44 -05:00
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
This commit is contained in:
committed by
Sonicadvance1
parent
904adb9e3d
commit
1f75ee49bf
@@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
|
||||
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
|
||||
void VertexShaderManager::SetConstants()
|
||||
{
|
||||
if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
//if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
Dirty();
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user