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VideoCommon: Output gamma now comes from the xfb copy
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@@ -599,7 +599,7 @@ void Renderer::RecordVideoMemory()
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}
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma)
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u64 ticks)
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{
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// Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
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if (!SConfig::GetInstance().bWii)
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@@ -646,7 +646,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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m_last_xfb_texture = xfb_entry->texture.get();
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, Gamma);
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g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, xfb_entry->gamma);
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m_fps_counter.Update();
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update_frame_count = true;
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