VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers

This commit is contained in:
iwubcode
2025-11-05 21:52:54 -06:00
parent 2170080f53
commit 2f20c12d82
5 changed files with 17 additions and 16 deletions

View File

@@ -45,9 +45,9 @@ FramebufferManager::~FramebufferManager()
DestroyEFBFramebuffer();
}
bool FramebufferManager::Initialize()
bool FramebufferManager::Initialize(int efb_scale)
{
if (!CreateEFBFramebuffer())
if (!CreateEFBFramebuffer(efb_scale))
{
PanicAlertFmt("Failed to create EFB framebuffer");
return false;
@@ -90,14 +90,14 @@ bool FramebufferManager::Initialize()
return true;
}
void FramebufferManager::RecreateEFBFramebuffer()
void FramebufferManager::RecreateEFBFramebuffer(int efb_scale)
{
FlushEFBPokes();
InvalidatePeekCache(true);
DestroyReadbackFramebuffer();
DestroyEFBFramebuffer();
if (!CreateEFBFramebuffer() || !CreateReadbackFramebuffer())
if (!CreateEFBFramebuffer(efb_scale) || !CreateReadbackFramebuffer())
PanicAlertFmt("Failed to recreate EFB framebuffer");
}
@@ -210,12 +210,12 @@ float FramebufferManager::EFBToScaledYf(float y) const
return y * ((float)GetEFBHeight() / (float)EFB_HEIGHT);
}
std::tuple<u32, u32> FramebufferManager::CalculateTargetSize()
std::tuple<u32, u32> FramebufferManager::CalculateTargetSize(int efb_scale)
{
if (g_ActiveConfig.iEFBScale == EFB_SCALE_AUTO_INTEGRAL)
if (efb_scale == EFB_SCALE_AUTO_INTEGRAL)
m_efb_scale = g_presenter->AutoIntegralScale();
else
m_efb_scale = g_ActiveConfig.iEFBScale;
m_efb_scale = efb_scale;
const u32 max_size = g_backend_info.MaxTextureSize;
if (max_size < EFB_WIDTH * m_efb_scale)
@@ -227,9 +227,9 @@ std::tuple<u32, u32> FramebufferManager::CalculateTargetSize()
return std::make_tuple(new_efb_width, new_efb_height);
}
bool FramebufferManager::CreateEFBFramebuffer()
bool FramebufferManager::CreateEFBFramebuffer(int efb_scale)
{
auto [width, height] = CalculateTargetSize();
auto [width, height] = CalculateTargetSize(efb_scale);
const TextureConfig efb_color_texture_config = GetEFBColorTextureConfig(width, height);
const TextureConfig efb_depth_texture_config = GetEFBDepthTextureConfig(width, height);