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Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
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@@ -49,7 +49,7 @@ void VideoBackendBase::Video_ExitLoop()
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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{
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if (m_initialized && g_renderer)
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if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
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{
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Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
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