mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-03 18:00:17 -05:00
Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a texture in C4/C8 format. Detect when this happens, and decode the copy on the GPU using the specified palette. This has a few advantages: it allows using EFB2Tex for a few more games, it, it preserves the resolution of scaled EFB copies, and it's probably a bit faster. D3D only at the moment, but porting to OpenGL should be straightforward..
This commit is contained in:
@@ -140,6 +140,7 @@ static void InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsGeometryShaders = true;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bSupportsPostProcessing = true;
|
||||
g_Config.backend_info.bSupportsPaletteConversion = false;
|
||||
|
||||
g_Config.backend_info.Adapters.clear();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user